Mar 11

2016

Two New Hosted Games: “Scarlet Sails” and “Magikiras”

Posted by: Dan Fabulich | Comments (3)

There are two more games in our Hosted Games program ready for you to play!

Scarlet Sails: A fantastical pirate romp on the high seas!

Scarlet Sails

Hoist the Jolly Roger and set sail to find the legendary Titan’s Treasure! Do you fight with a cutlass, or with magic? Are you biding your time until you can shoot your captain in the back, or are you the reason the rum is gone?

Scarlet Sails is an 80,000-word interactive novel by Felicity Banks, author of Attack of the Clockwork Army. Your choices control the story. It’s entirely text-based–without graphics or sound effects–and fueled by the vast, unstoppable power of your imagination.

  • Enjoy an 80,000 word adventure on the high seas.
  • One of the top ten games in the 2015 Interactive Fiction Competition.
  • Choose your personality, fighting style, and magical skill.
  • Choose who to love, including options for singlehood or polyamory.
  • Face the horrors of your past, and of the deep.
  • Find treasure, treachery, and maybe even true love.
  • Play as male or female, gay or straight.

Magikiras: Don powered armor to fight against terrorists and eldritch beings!

Magikiras

Magikiras is a 1,100,000-word story by Gabriel Chia that takes place in a near future where magic and technology exists side by side. Don powered armor as you take on terrorists and eldritch aliens in the not too distant future! Modify your armor to suit your needs and stand tall against your foes.

  • Choose your team and your enemy for different sides of the same story.
  • Play as a normal soldier or one with magic at their command.
  • Modify your powered armor to better suit your needs and preference.

These authors developed their games using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and we’ll publish it for you, giving you a share of the revenue your game produces.

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