Apr 08
2016
New Hosted Game! “First Year Demons” by Rebecca Slitt
Posted by: Dan Fabulich | Comments (0)
There’s a new game in our Hosted Games program ready for you to play!
For generations, your family has kept China safe from chaos demons. Now you must uphold that duty while you’re at university–just don’t tell your roommates!
“First Year Demons” is an interactive fantasy novel by Rebecca Slitt, author of “Psy High.” Your choices control the story. It’s two games in one: a 30,000-word educational game, and a 43,000-word version of the same story that’s just for fun. Both games are entirely text-based–without graphics or sound effects–and fueled by the vast, unstoppable power of your imagination.
As the youngest member of a family with a secret and ancient duty to keep China safe from demons, you must balance your relatives’ traditional values and expectations with the challenges of your first year at college and your secret study of potions, sword, and spells.
Between dormroom parties and chemistry study sessions, you’ll experience battle and betrayal. You’ll learn just how important it is to stay close to your family–your life may depend on it! You’ll see how China is changing: maybe it’s better to offer your ancestors a smartphone than to slay a demon in their memory. And above all, you must not let your friends know why you really sneak out of your dorm so late at night! Demons are all around you, and you never know what might be hiding behind a friendly face.
- Battle chaos demons
- Play as male or female, gay, straight or bi
- Hit the books, or go out and party!
- Stay close to your family or turn against them and be cast out
- Specialize in swords, magic, or potions
Also, be sure to check out the series of blog posts we’re running, explaining the development process for “First Year Demons.”
Rebecca developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and we’ll publish it for you, giving you a share of the revenue your game produces.