Posted by: Jason Stevan Hill |
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Hosted Games has a new game for you to play! In this unsettling, mature story with a set main character, help average office worker Ash gain the confidence to make new friends in an exclusive nude painting group. The Gray Painter is a 145,000-word, 20-chapter interactive novel. It’s entirely text-based, fueled by the vast, unstoppable power of your imagination. It’s 25% off until July 14th! You can select Ash’s sex, gender, and orientation. Ash begins the game in a relationship with Harper, a gender-selectable partner. The option to break up with Harper becomes available in Chapter 9. Praise for the
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Announcements, Hosted Games
Posted by: Jason Stevan Hill |
Will you be chosen by your father’s sword to rule the kingdom?
User-Made Games
Posted by: Jason Stevan Hill |
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Is beauty only skin deep? Join an exclusive nude painting group in this unsettling, sexy misadventure: get naked, party hard, and ignore the ravens.
User-Made Games
Posted by: Jason Stevan Hill |
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They have magic and fangs. You have red tape! When vampires, werewolves, wizards, and demons clash, you must mediate. Save your city, or sell your soul?
Our Games
Posted by: Jason Stevan Hill |
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“Vampire: The Masquerade — Out for Blood” price will increase soon! Though we still don’t have a release date, we are nearing the completion of the “True Faith” patch for Out for Blood. This will be a free update to everyone that owns the game, allowing new playstyles and new ways to vanquish the vampires of Jericho Heights. The price of Out for Blood will be increasing to $11.99 on July 1st. Buy it now—including the upcoming “True Faith” patch—before the price change.
Announcements, World of Darkness
Posted by: Jason Stevan Hill |
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I’m thrilled to announce that this Thursday, we’ll be releasing the long-awaited next volume in the Choice of the Vampire saga: St. Louis, Unreal City. Before continuing, let me make a note on nomenclature: I refer to St. Louis as the Fourth Volume, after The Battle of New Orleans, The Siege of Vicksburg, and The Fall of Memphis. I recognize that this is a little confusing, since New Orleans and Vicksburg were released as a single game. As with the release of the previous three volumes, development is ongoing. The initial release of Vampire in August of 2010 was only
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Announcements, Choice of the Vampire
Posted by: Jason Stevan Hill |
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At Choice of Games, we uphold the self-evident—yet surprisingly controversial—idea that anyone can be a hero. It should not matter if you are male, female, or non-binary; gay, straight, bi, or just plain queer; cis or trans; black, white, or brown. Due to its history of structural racism, the egalitarianism that we espouse is not reality in America. Let us be clear: Black Lives Matter. George Floyd. Breonna Taylor. Ahmaud Arbery. Adama Traoré. João Pedro Matos Pinto. These names haunt us, as they should haunt you. And these are only a few recent victims of white supremacy and police brutality.
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Announcements, Blog
Posted by: Jason Stevan Hill |
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As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.
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Blog, Contest, Game Design
Posted by: Jason Stevan Hill |
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As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.
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Blog, Contest, Game Design
Posted by: Jason Stevan Hill |
Comments (1)
As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.
Continue Reading…
Blog, Contest, Game Design