Blog

Jan 23

2023

Author Interview: Grace Card, New Witch in Town

Posted by: Mary Duffy | Comments (0)

Make friends, cast spells, and uncover secrets in your magical small town! Will you preserve the forest or let the town grow?

New Witch in Town is a 750,000-word interactive YA fantasy novel by Grace Card. I sat down with Grace to discuss her work and writing process. New Witch in Town releases this Thursday, January 26th. You can play the first three chapters today for free.

The world of New Witch is such a fun place to spend time. How did you conceive of it?

My original thought when I first started planning the game was that it would be fun to explore the culture shock of a witch moving from a magical forest to a small town, with misunderstandings and mystery and cute animals throughout. When I actually started to write the game, however, I realised I wanted to take it in a slightly more ‘realistic’ direction, because for me personally, fantasy and speculative fiction in general are at their most interesting when they’re juxtaposed with ‘real life’. I like to imagine how magic would fit within the real world, thinking about how it might work alongside modern technology, or the unexpected ways it could impact on ordinary parts of our lives. And I wanted the world to feel like it had depth, so that when you bring magic into it, it feels all the more strange and fantastical, with potentially higher stakes for using it. So since I wanted to try and create a sense of realism, it felt pretty natural to take inspiration from places I already know. Silvertree is a place with lot of interesting history, which is pretty but also neglected, and which feels a bit isolated – very like the place I currently live.

Even with all of that, I still wanted the game to be fun, and funny, and full of mystery – and I realised I could, because humor and joy are just as real as uncertainty and fear. Some of my favourite parts of the game to write were conversations between characters who knew each other and their town too well, and knew how to make each other laugh about it.

As for the magical side of the game’s world, however, that was something I had to work at far more. I hadn’t written a lot of fantasy before I started this game, and so my imagination about all the things magic could do was somewhat limited. But since I’d had the idea for the main character to be living in a magical forest before the start of the game, I started to take inspiration from nature, and began to imagine magic as a natural entity similar to a forest, or even the ocean or outer space; something awe-inspiring, which humans can interact with, but with no personal concern for human lives. Within the game, magic became a bit like the forest itself – beautiful, vast, potentially dangerous, and mysterious. With all of that in mind, I began to think of ways that the main character could use their magic, but also be perplexed by it, with elements of fantasy and mystery emerging from their relationship with magic. I think I still have a lot to learn about fantasy writing, but my lack of experience led me to consciously putting in effort to think about how magic can be interesting, and without giving anything away, I ended up with some ideas I was pretty excited about.

What were some of the challenges of writing a Choicescript game for you?

At first almost everything about it was a learning curve. I had never written interactive fiction before this game, and I’d never done any sort of coding, so it took me a few weeks of writing in Choicescript to feel at home with all of the different commands. I made a fair few beginnger’s mistakes, but it wasn’t too long before it started to feel quite natural; it’s just a matter of practice. If anybody is feeling unsure about whether they could learn Choicescript, I’d really recommend at least trying it out, because it really is designed for anyone to be able pick up.

In terms of writing the game itself, the endings were definitely one of the hardest things for me to manage. Since I was new to interactive fiction, it was a very new thing to not only come up with multiple distinct endings (I struggled with how to make some of them feel unique while still fitting into the story), but then to write them all in a way that felt satisfying. One thing I definitely found challenging (and this goes for individual choices as well as the game’s endings) was creating a breadth of options without sacrificing depth. I did at times fall to the temptation of giving the player a lot of branching paths, only to realise that each one would need to be equally interesting; and given the time and energy it takes to write just one scene, I sometimes found myself struggling to finish everything I had started. I learned through writing the game that it’s better to give the player fewer, more meaningful options, rather than feeling that more options are always better. I ended up cutting quite a lot of endings I had originally planned, because I realised there was no feasible way I could write them all, and it was better to focus on building up the ones I had already started.

Speaking of choices, one interesting thing I found after writing a lot of the game was that some of the trickiest choices for me to write were ordinary speech options. I have a bit of trouble finding what to say in real life, and although I find it easier to write fictional conversations, I started to find it difficult giving the player 3+ options for what their character could say while talking to friends or neighbors (specifically, options that were different from all the other conversations I’d written) – and then coming up with 3+ replies from the person they’re talking to! I tried my best, though – and I think I managed to improve my own conversational skills a little bit.

On a more personal level, writing such a large project – which was completely my own choice, and about a world and characters I genuinely loved – became a difficult thing to manage. This game was the first major project I’ve ever actually finished, and in some ways it was a very positive experience; as I say, I loved the story, and I learned so much about how to plan and execute a piece of writing on this scale. But without going into details, I pushed myself too hard while writing this game, to the point that existing health issues were exacerbated and writing anything became harder and harder. I’m very grateful to the Choice of Games staff who were so supportive through all of that, including to the point of taking over the remainder of the game’s editing when I was struggling to get it finished. Thankfully, I’ve started to make my health more of a priority, and I’m doing much better now – but I’m still constantly reminding myself to pace myself, and that no matter how many plans I have, it’s okay to focus on one thing at a time.

What surprised you about the process?

I was actually surprised how much I enjoyed the coding aspect – once I got to grips with the basics, I started looking for more creative ways I could use the commands, and honestly found it very satisfying putting the logic into place. Things could definitely get confusing, and I’m sure my code looks like a tangled mess at times, but I managed to find my way around it okay and it honestly made me want to learn more about programming. I’ve even started watching an introductory course on computer science in my spare time, and I’m finding it fascinating!

I also wasn’t expecting just how different writing interactive fiction is to standard prose fiction. In a lot of ways I could approach it like any other story, but I also had to be aware that I wasn’t just writing one story, but five or ten or even more – and so I had to think of it more as a world to be explored than just a straightforward story.

Another surprise, honestly, was much much I ended up loving the story I was writing. It’s not that I didn’t like it at all to begin with – I just didn’t expect how deeply I would start to think about the town, and its history, and its characters, and really want to explore pretty much every inch of the world. I’m not planning on writing a direct sequel to the game, but there are a few things I still really want to write about; and I plan on doing just that! It will be in a different form, but I’m going to keep exploring the game’s world for a bit longer (see the last question for more details about that!).

Do you have some favorite magic-centered books or films that you drew inspiration from?

To be totally honest, I’m quite new to the fantasy genre all around. I read a fair bit as a child – including some very popular series that have probably influenced the game in ways I don’t even realise – but as an adult I tended more towards historical fiction (if I read at all; it’s been difficult for me for quite a few years). I love Spirited Away, for its symbolism and its beautiful focus on magic within more mundane moments as well as the impossible ones. Another thing that inspires me in a lot of things I write is folk music, which is a huge love of mine. Their stories are often magical, with magic being fantastical but also sometimes strange and frightening as well. And in a lot of songs/stories, magic is used as a means to try and understand real-life concerns, which are often very personal or political.

Also, it’s not a book or a film, but one of my biggest inspirations when I first started writing New Witch was the game Night in the Woods. It’s not strictly a game about magic, but it involves a series of inexplicable events that soon start to seem supernatural. But even as that happens, the characters’ ordinary, realistic lives never feel less important – if anything, it throws them into an even more significant light. When something scary and unexplainable happens, it just shows all the more how important the ‘smaller’ things are, from worries about jobs and the future to friendships and mental health and just hanging out eating pizza.

What else are you working on?

Right now, I’ve decided that I’m only going to focus on one main writing project at a time (rather than planning ten projects at once and somehow expecting myself to work on them all). After spending a little while trying to narrow down a few different ideas, I’ve decided to start working on what I hope will be my first novel. It’s still in the planning stages (though writing this game hugely improved my story-planning skills!), but it’s going to be about the new life taken on by a formerly-abandoned town, and all the ways history begins to repeat itself as it’s reinhabited in different ways by people and wildlife. It’s also been a plan of mine for a while to try and write a musical somewhere down the line – I’m challenging myself a bit with that one, but I’m a singer and I’ve written some music before, and I figured there’s no point talking myself out of it before I’ve even tried!

I think I’d really love to write more interactive fiction in the future, since I feel like I’ve learned a lot and there are so many interesting things you can do with an interactive story. But prose fiction is what I’ve always wanted to write, and now this game is done it feels like the perfect time to put all my focus there.

Also, although my main project for now is a novel, I’ve recently opened a Patreon (patreon.com/silvertreetoday) where I’m going to be posting a lot of bonus content related to New Witch in Town. My plan is to post short side-stories expanding on things that I couldn’t fit into the game, as well as my own art of characters and important locations, etc. As I wrote the game there were so many things I wished I could have gone on huge tangents about – as the game’s lore developed I got so excited about certain characters and parts of the town’s history that there just wasn’t space to talk about, but since I still have all of those ideas I’m hoping to be able to put it all on my Patreon in some form. If anyone is at all interested – and it’s totally fine if not! – I’m hoping to start posting regularly there from February 2023.

Jan 19

2023

FORTUNE the FATED — by Zachary Sergi

Posted by: Jason Stevan Hill | Comments (0)

Hosted Games has a new game for you to play!

TO UNLOCK ANCIENT SPELLS NEEDED TO DEFEND THE GALAXY, CAN YOU NAVIGATE FANTASY QUESTS, NOIR CASES, HEROIC COMPETITIONS, DYSTOPIAN WORLDS & SPACE HEISTS? It’s 40% off until January 26th!

FORTUNE the FATED is a 130,000-word interactive novel by Zachary Sergi that continues the saga of the Sergiverse. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

In a galaxy that faces an insidious invasion, an elite squad has been trained to scour remote and exotic planets for the secret powers capable of destroying the invaders. The key to unlocking these mysterious and destructive forces rests in one young adult with unthinkable magical powers—and whether you become the galaxy’s greatest hope or its most wretched threat is up to you. Can you navigate fantasy anime quests, noir detective investigations, heroic reality competitions, dystopian world explorations, and deep space heists to unlock the ancient spell-power needed to defend the galaxy—or will you self-destruct everything in the process? To save everything, is there anything you wouldn’t destroy?

FORTUNE the FATED is an interactive novel that allows you to make character choices, assemble plot parts in customized order from several genre-spanning stories, and unlock alternate endings based on your chosen readings. It is a standalone work, perfect for new readers, but also serves as a companion novel to The Versus Trilogy & continues the story of The Sergiverse. (Book One in the FORTUNE the FATED Duology).

Zachary developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Jan 12

2023

True Faith! A Major Update for “Vampire: The Masquerade — Out for Blood”

Posted by: Jason Stevan Hill | Comments (0)

We’re proud to announce that one of our bestselling games, Vampire: The Masquerade — Out for Blood has a new major update, available now, and we’re putting the whole game on sale to celebrate.

In Vampire: The Masquerade — Out for Blood, you’ll gather your allies to hunt the vampires that terrorize your town. In today’s major update, the full powers of True Faith await you. Regardless of what deity you invoke or which beliefs you follow, you now have the opportunity to call upon True Faith to put vampires in their place! Besides fire and sunlight, Kindred fear nothing more than this divine power.

The True Faith update is available to every owner of Vampire: The Masquerade — Out for Blood at no additional charge. If you’ve already purchased Out for Blood, we invite you to open the game, install any pending updates, and begin playing.

If you’ve never purchased Out for Blood before, you can buy it today, including the True Faith update, on sale! The whole game is on sale for 25% off until January 19.

  • New Religious backgrounds
  • Fully developed uses of True Faith
  • New opportunities and new ways to kill vampires
  • More locations to investigate in Jericho Heights, to better understand Chastain’s insidious plans

Jan 05

2023

The Fernweh Saga: Book One by Aelsa Trevelyan

Posted by: Jason Stevan Hill | Comments (0)

Hosted Games has a new game for you to play!

Some homecomings feel more like rude awakenings, but this one will become a waking nightmare. Find love while exposing the secrets of your eerie hometown! It’s 33% off until January 12th!

The Fernweh Saga: Book One is a 600,000-word interactive, romantic thriller novel by Aelsa Trevelyan. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

Return to a small town that you now feel a stranger in. It has been years since you were sent away following the tragic house fire that claimed your parents’ lives, but the death of your grandfather has brought you back. While grim circumstances overshadow the visit you never planned on making, there are also opportunities to reminisce, reconnect, and reunite with old
childhood friends, rivals, and neighbors. Familiar faces are all around, but will they aid or hinder you as your return trip spirals into a dark mystery and you start experiencing vivid nightmares?

Begin to unravel what is going on in this seemingly idyllic, forested town.

A feeling of unease grows with each sleepless night spent within Fernweh’s borders, but you can’t leave yet…

It won’t let you.

  • Play as male, female, or non-binary–with options to be gay, straight, bi, asexual, or poly.
  • Develop the beginning of a unique and enduring romance with 5 potential love interests.
  • Influence relationship dynamics with a cast of characters from your past and present.
  • Experience how your personality, habits, decisions, and relationships impact your visit to Fernweh and how you confront what lurks within the town.
  • Discover that things aren’t always what they seem by making connections and noticing links.
  • Fight, resist, flee, struggle, or give in to whatever is invading your nightmares and the town; there is more to it than a boring ole monster…Much more.

Fall in love, forge friendships, and uncover your past while spiraling into a mystery!

Aelsa developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Jan 05

2023

Balance of Superpower 2: Tricentennial by Rustem Khafizov

Posted by: Jason Stevan Hill | Comments (0)

Hosted Games has a new game for you to play!

Manage a team of aspiring heroes while being an aspiring hero yourself and compete to graduate from Sage Academy as a full-fledged crime-fighter! Attend classes, fight supervillains, go on wacky adventures and, of course, befriend or romance one of your fellow students!

Oh, but do make sure the world does not end, okay?

This sequel to 2020’s Balance of Superpower is 37% off until January 12th!

Balance of Superpowers 2: Tricentennial is a 730,000-word interactive superhero romance novel by Rustem Khafizov. It is entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination!

  • You can continue Rio’s story or create your own colorful hero!
  • Play as male, female, or non-binary.
  • 20 romanceable characters! 12 options for Rio and 9 for the new character! Will you romance a mysterious vigilante or a supervillain on parole? Will you date a humanoid dinosaur or a girl who speaks in rhyme?
  • Each love interest offers their own unique adventure and each of their quests varies in tone from light-hearted and campy to dark and disturbing!
  • Over 50 colorful character portraits drawn by amazing artists!
  • Customize your character’s appearance, personality, and heroic outfit!
  • 12 thrilling chapters which differ immensely depending on the protagonist chosen!
  • Many heroes to meet, many villains to fight, and many places to see!
  • Compete for the ultimate right to become a crime-fighting hero!
  • You can also abandon the heroic path altogether and choose to become an
  • anti-hero or even a supervillain!

Will you save the world or doom it forever?

Rustem developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Jan 05

2023

Arthur: A Retelling by Isabel Azeredo

Posted by: Jason Stevan Hill | Comments (0)

Hosted Games has a new FREE game for you to play!

This epic reimagining of Arthurian legend takes you from humble life as an English squire with an attitude problem to a mythical dreamscape of possibilities, meeting many familiar (and not-so-familiar) faces along the way. It’s 33% off until January 12th!

Arthur: A Retelling is a 30,000-word medieval adventure that allows you to play as as Arthur themself (the gender is up to you) as you discover your own path to greatness and decide what you want to be. Embark on a quest of self-discovery with thrilling action and plenty of romance along the way—pick from straight, gay, or even more options.

Young Arthur is an unremarkable page apprenticed to Sir Kay in the Early Middle Ages in England. Their world gets turned upside down by the arrival of the eccentric magician Merlin, who takes the youth under his wing and sets them on a path to greatness. But there are other figures seeking to influence this child of prophecy…

From the loyal Bedivere to the lovely Guinevere to the enigmatic Rience, Arthur’s interactions with this expansive cast determine their ultimate destiny. Will they rule Britain as prophesied? Abandon morality entirely? Or take another option, entirely unforeseen? Only you can decide. Along the way, you can:

  • Transform into an assortment of creatures
  • Undergo rigorous magical trials
  • Romance classic characters from myth
  • Discover unexpected kung fu skills
  • Find your destiny as the one and only Arthur!

What are you waiting for? Camelot beckons…

Isabel developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Jan 03

2023

Everything’s on sale before we raise our prices in 2023!

Posted by: Dan Fabulich | Comments (0)

All of our games are on sale as part of the 2022 Steam Winter Sale, with discounts up to 40% off. The sale ends January 5th.

On or around January 5th, we plan to raise prices on most of our games on all platforms. (It’s been years and years since we’ve done a general price increase, but inflation has finally caught up to us.)

That means that if you buy our games on Steam during the Winter Sale, you’ll receive the lowest possible price. We’ll never offer a deal this good again!

We’d especially like to invite you to buy our “Every game” bundles, where we offer our entire library of games at an additional 15% off.

As of today, those bundles are priced at over 40% off our existing low prices; they’re more than a 50% discount off of the new 2023 prices.

Have a happy 2023! We’re so grateful for your continuing support.

Dec 29

2022

The Passenger by Jime Rolón

Posted by: Jason Stevan Hill | Comments (0)

Hosted Games has a new game for you to play!

Do you like monsters? Do you think they are the best part of their respective movies, books, and shows? Then you have to play The Passenger. It’s 30% off until January 5th!

The Passenger is a 380,000-word interactive cosmic horror novel by Jime Rolón. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

When your eldritch existence is threatened by another unthinkable creature, you find yourself jumping dimensions to escape your ghastly fate. Safe for now, your moment of respite is short-lived as you realize you’re stuck on Earth, trapped inside a dumb human larva, and with no clue of how much energy you’ll need to leave this horrible place behind.

Twenty-six years later you’re still stranded on an absurd planet, you have a mom and a sister, and a job delivering baked goods. Not only that, but the creature that almost ate you all those years ago never really stopped looking for you. However, there’s no way it will pinpoint your actual location… right?

  • Play as male, female, or nonbinary
  • You can be trans, cis, gay, straight, bi, ace, partnering aro, or choose to stay single.
  • Pursue romance with a headstrong waitress, a moody store clerk, a mystifying newcomer, or an unconventional cult leader.
  • Four monogamous routes, and one polyamorous route.

Will you break free from your prison of flesh?

Jime developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Dec 29

2022

Mage Elite by Teemu Salminen

Posted by: Jason Stevan Hill | Comments (0)

Hosted Games has a new FREE game for you to play!

Year 2031, Earth. After 20 years of war with the Zenos, a ruthless alien species, humanity has barely survived. Born with the greatest magic potential in all of humanity, it’s up to you to turn the tide! It’s 33% off until January 5th!

Mage Elite is a thrilling 40,000-word interactive science fantasy novel by Teemu Salminen, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

  • Choose your gender.
  • Play as the strongest mage, leading humanity to victory!
  • Witness an alternative Earth ravaged by decades of existential war.
  • Explore various locations within this similar, yet different version of Earth.
  • Cast powerful magic spells to annihilate your enemies.
  • Interact with your closest allies during perilous missions as well as relaxed break periods.
  • Develop your personality and social bonds throughout your journey, with both having effects on your combat results!
  • Can you protect your allies and also reach your goals?
  • Experience various possible endings – all based on the choices you made during the story.

Decide the fate of all life on Earth with your own actions!

Teemu developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Dec 15

2022

Choice of the Viking—Forge a legacy in a land of gods and giants!

Posted by: Mary Duffy | Comments (0)

We’re proud to announce that Choice of the Viking, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, Android, and on iOS in the “Choice of Games” app.

It’s 25% off until Dec 22nd!

Forge your legacy in Iceland as it never was, a land of gods, giants, elves, trolls, and walking corpses! A game of politics and romance, battle and honor.

Choice of the Viking is a 310,000 word interactive historical fantasy novel by Declan Taggart, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

The year is 910. Countless Viking longships cross the icy oceans of northern Europe, seeking fortune, glory, trade, and land. Your ship, chartered by the King of Norway, has brought settlers to Iceland, where you and your clan have a chance to build something new out of the rugged land.

There are challenges at every turn. Defend your farm from a draugr, one of the walking dead, and then from the other would-be chieftains, just as hungry for glory as you. New faiths and old vie for the souls of the Icelanders, and for the political power that each religion can carry. The long dark winter bears down upon you, threatening hunger, disease, and more draugr.

Wield your magic to blast obstacles from your path and gain the spirits’ blessing. Earn honor and wealth through raiding, careful tending of the land, or savvy merchant trading. If you fail, the royal might of Norway will claim your land for their own – but if you succeed, you will find eternal glory.

• Play as male, female, or nonbinary; gay, straight, bi, or aromantic
• Attend the great assembly of the Althing and shape Iceland’s politics for generations to come.
• Use the songs of the spirits to perform stunning feats of magic.
• Dedicate your land to the Christian church or honor the old Norse gods.
• Carve out your domain and lead your people to specialize in farming, trading, scholarship, or raiding.
• Grapple with the threat of the walking dead – perhaps even your own father!
• Walk with giants, negotiate with elves, and come face to face with mighty Thor!
• Negotiate with your neighboring chieftains to win their friendship – or become embroiled in deadly feuds.
• Rule your land as an autocrat, or guide Iceland towards democracy.

How will the sagas sing of your deeds?

We hope you enjoy playing Choice of the Viking. We encourage you to tell your friends about it, and recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.

Subscribe by E-mail