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Nov 03

2022

The Day After Ever After by Matt Simpson

Posted by: Jason Stevan Hill | Comments (0)

Hosted Games has a new game for you to play!

Play as Cinderella or her prince in a new twist on an old tale. You can usurp the throne, tear down the monarchy with a bloody revolution, and do just about anything you want to change this fairytale world you only think you know. It’s 33% off until November 10th!

Explore a fantasy world filled with intrigue, danger, humor and magic while you navigate your royal role by continuing where the original story ended. Will you choose to take on the role of Cinderella, the classic character whose journey from peasant to princess is as fast as it is unexpected? Or perhaps you will experience life as her prince, a man born into power and privilege trying to find his way both in love and life outside of his father’s shadow? This is the first of many choices that could lead you to find love, win control of a country, or even alter reality itself!

The Day After Ever After is a 207,000 word interactive medieval fantasy novel by Matt Simpson, author of The Parenting Simulator, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

  • Choose between Cinderella and the prince as your main character: each has a set of three romantic interests unique to their playthrough.
  • Customize the name for your character and their spouse through a list of preset options, or create your own!
  • Lead armies, navigate the complex relationships of a royal court, and seize every opportunity you can to make your mark in this fantastical world!
  • Finally give that snooty stepmother her comeuppance by framing her for treason!
  • Uncover numerous endings that range from comedic to shocking: will you end up in a noose for mocking the king once too often, resist temptation and find a new life as a demonhunter, or defy natural law and rule for centuries? These and dozens more possibilities await you.
  • Unlock fifty achievements to commemorate everything from warping reality to eating an endangered species!
  • Live in the aftermath of a world where wishes come true!

Matt developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Oct 27

2022

A Crown of Sorcery and Steel—Overthrow the queen’s clockwork iron army!

Posted by: Mary Duffy | Comments (1)

We’re proud to announce that A Crown of Sorcery and Steel, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, Android, and on iOS in the “Choice of Games” app.

It’s 33% off until November 2nd!

Will you overthrow the queen and her clockwork iron army, or join her as a spy? The relics you recover from the elven dungeon will change the course of history!

A Crown of Sorcery and Steel is a 450,000-word interactive fantasy novel by Josh Labelle. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

For centuries, the kingdom of Kanda has been at war with Queen Nidana and her infernal clockwork machines. Each day, further reaches of the kingdom fall under her boot, overwhelmed by her enchanted army of iron constructs.

You’re an adventurer, caught in the middle of a war that began before you were born. Perhaps you’re an elf from the Sanctuaries to the west, which the queen’s machines long ago burned to the ground. Maybe you come from Ridgebank, one of the last human strongholds. Wherever you’re from, now you make your living helping people, plundering dungeons, or following the coin wherever it leads you.

It’s not long before you’re invited to join the resistance, recovering ancient elven artifacts from the sunken elven library. These artifacts could turn the tide of war, defeating the dark empress, or crushing the resistance. But will you lead the resistance to glory, or ally with the queen and snuff it out?

• Play as male, female, nonbinary; gay, straight, bi, asexual, or poly. Or choose among the genders of the elven, dwarven, and orc cultures.
• Explore the realm as a human, elf, dwarf, or orc, with four distinct backgrounds that change your adventure.
• Wield a sword, master magic, or disarm traps as you travel Kanda, a fantasy kingdom struggling against a brutal occupation.
• Battle side by side with a party of fighters, spellslingers, and rogues.
• Broker peace between the human cities and the dwarven mining colonies, or side with the dwarves and take control of the mountains.
• Delve lost ruins to uncover ancient elven artifacts, and restore the elves to their former glory… or sell the artifacts off to the highest bidders.
• Navigate palace intrigue in the orc empire, and decide who should take the throne.
• Turn against the resistance and become the queen’s best-loved spy to experience another side of the story.
• Romance a human resistance leader, an elven Scribe, a dwarven bard, an exiled orc prince, a halfling thief… or the dark queen herself.

Will you unite the realm and end the queen’s reign of terror, or rule by her side?

We hope you enjoy playing A Crown of Sorcery and Steel. We encourage you to tell your friends about it, and recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.

Oct 24

2022

Author Interview: Josh Labelle, A Crown of Sorcery and Steel

Posted by: Mary Duffy | Comments (0)

Will you overthrow the queen and her clockwork iron army, or join her as a spy? The relics you recover from the elven dungeon will change the course of history! A Crown of Sorcery and Steel is a 450,000-word interactive fantasy novel by Josh Labelle. I sat down with Josh to talk about his experiences writing the game. A Crown of Sorcery and Steel releases this Thursday, October 27th. You can play the first three chapters today, for free.

This is a really interesting fantasy setting. Tell me about this world and how you dreamed it up.

The goal with A Crown of Sorcery and Steel was to give players the feeling of being part of an epic tabletop campaign. In keeping with that, I wanted to include common and recognizable fantasy characters and tropes, but try to go a little deeper or complicate things wherever I could.

I started out by drawing a map and creating a timeline to figure out where each culture of Kanda would live and what conflicts would naturally spring from that. I picked themes and motifs for each culture — from the seafaring humans to the mosaics of the orcs — to help figure out who they were, deep down. I was also very conscious of the pitfalls of fantasy worlds like this — from racial essentialism to making monoliths out of the various cultures of the land — so I tried to make it so that each culture in Kanda has its own internal divisions too.

So, for example, not every dwarf in Kanda agrees with the Artificers’ Guild. There are orcs who are fiercely loyal to the royal family and some who feel neglected by them and would love to see them fall. There are elves who hold on to the old ways and elves who would rather move on from them. And as for humans… well, they’re hopefully at least as complicated as real humans.

It was great fun to draw out all of those struggles and imagine how they might have played out over a couple of thousand years. It also made it easier for me to create and sympathize with the queen. Though she goes about it the wrong way, she’s ultimately someone who wants to put a stop to all that fighting, and there is a nobility to that… if you can get past the fact that she’s trying to do it with a colossal army of metal monstrosities.

This is your first title with Choice of Games, but not your first foray into interactive fiction or game design, right?

I’ve been creating interactive fiction for about five years now. In 2020, my Twine game Tavern Crawler tied for first place in IFComp, the annual interactive fiction competition. Tavern Crawler shares many themes and is loosely set in the same world as A Crown of Sorcery and Steel, but it has much lower stakes and a slightly more comedic tone.

I also work professionally as a narrative designer, though the games I work on at my day jobs (Disney Dreamlight Valley, Kim Kardashian Hollywood, Originals: Interactive Stories) have regrettably had far fewer dragons than my interactive fiction work.

What did you find most interesting about the process of writing a ChoiceScript game and the mechanics of one of our games?

The most interesting challenge was the sheer volume of choices required for a game like this. Keeping them from becoming repetitive was always a balance.

In terms of just sheer fun, after spending so much time working in the games industry where scope and art budget are always considerations, it was great to work on a game where the only limit was the ability to describe something in words. It was amazing to be able to write “An army of a thousand humans, orcs, and elven spellcasters clashes with an army of a thousand metal men” and not have to worry about someone having to create rigs, vfx, and animations for all that.

Did you have a favorite NPC in Crown of Sorcery and Steel?

All of the characters had their charms and their challenges. Vid’s sassiness and ego were fun to write, but keeping him dimensional and relatable could be a challenge. Anattho is a fundamentally good man who’s being pushed past his limits and making bad decisions, but keeping him from becoming either boring on one side or unlikeable on the other was a constant balance.

But the character that I came to appreciate writing the most was Khattya, the elven scribe. Khattya’s struggles with her religious beliefs and her values, what to keep and what to abandon, ended up feeling very relevant. Even as the writer, I would sometimes struggle with what choices to pick for Khattya when I was testing the game.

One thing that I’ve really loved is hearing completely opposite opinions about each character from different beta readers. I hope that means that they’re complex and engaging enough to draw out different opinions, and that different playthroughs might lead to different perspectives on each of them.

What else would you like our readers to know about this game?

This is a game where the choices you make early on will really shape your experience. A human player may have a very different perspective on the War of the Wilds than an elf player will. Siding with the queen will be quite a different experience from being dedicated to her destruction from the beginning.

At the same time, players should know that in Kanda, where you come from does not decide your destiny. Your stats are not bound by whether you’re an elf, dwarf, human, or orc. I’m excited to see heroes set out from a dwarven enclave and become a hero among the orcs, for example.

I also wanted to thank everyone who helped with beta testing and providing copyedits for this book. Everyone who reached out with feedback made this book at least a little bit better, and I appreciated it so much.

What are you working on next?

Right now, I’m focused on my busy day job working on a game in early access, but I do have a side project in the early stages where you play as a tabloid reporter in a world of superheroes. I’m hoping to dedicate more time to that soon.

Oct 06

2022

Midnight Saga: The Monster by C.C. Hill

Posted by: Jason Stevan Hill | Comments (0)

Hosted Games has a new game for you to play!

After finding yourself trapped in another dimension, you and your friends must fight for survival and defeat the monsters that lurk in the shadows. Make sure to grab a weapon as your quiet Halloween night turns into an adventure out of this world! It’s 33% off until October 12th!

The Midnight Saga: The Monster is a thrilling 355,000 word interactive fantasy horror novel by C.C. Hill, where your choices control the story. The game is text-based, with artwork to show key moments of the story, fantastical creatures, and a variety of monsters that you will meet along your journey.

Halloween, trick-or-treat, spooky décor, and all the candy you can eat. That’s the plan for the night before you head home to babysit your niece and nephew, but things don’t always turn out as planned. Whisked away from your own timeline, you need to fight monsters before you can return home. While you’re at it, collect weapons or craft additional ones, eat your favorite candy, and learn the real story behind a spooky children’s tale. Uncover the meaning of your birthmark, and above all else, discover your destiny.

  • Play as Cis, Trans, or Non-binary; gay, straight, bi, ace, aromantic, or poly.
  • Fully customized your character. (You can even name specific body parts for optional steamy scenes)
  • Enjoy family time and bonding with your niece and nephew: you get to pick how they address you throughout the entire game.
  • Make friends, fall in love, or just watch them fall flat on their faces as they run for their lives.
  • Fight terrifying monsters, go on patrols, explore a new dimension, collect items, and encounter fantastical creatures.
  • Wreck monsters! Or leave them for dead.
  • Unlock a secret scene by not dying in a single playthrough.
  • Pick out one of the three endings that change in major ways depending on the actions you take and the relationships you build.

The shadows have red eyes and sharp fangs! And you? Will your weapon last?

C.C. developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Oct 06

2022

The Nascent Necromancer by Samuel Harrison Young

Posted by: Jason Stevan Hill | Comments (2)

Hosted Games has a new game for you to play!

Sorcery is forbidden and punishable by death. These punishments are summarily handed out by the Witch Hunters, a powerful organization of inquisitors. It’s 33% off until October 12th!

When a group of corrupt witch hunters comes to your village, accusing your brother of sorcery and wrongly accusing you of abetting him, your life takes a violent and abrupt change for the worse. After you’ve suffered more than you can bear, and endured terrible tragedy, perhaps your only option left is to become the very thing that your enemies fear and despise so much.

The Nascent Necromancer is an epic, 238,000 word interactive fantasy novel by Samuel Young, where your choices control the story. It’s entirely text-based, and fueled by the vast, unstoppable power of your imagination.

  • Play as male, female, or non-binary. Romance males, females, both, or no one at all.
  • Embark on a perilous journey, facing witch hunters, trolls, and goblins as you seek to gain the terrible power that will bring you revenge on your persecutors.
  • Romance the cold, aloof Tozi; the sarcastic, charismatic Tanno; the shy, sweet Kenda; the kind, easygoing Meylor; or even the idealistic witch hunter, Lonnie.
  • Read approximately 100,000 words per play-through!
  • Choose between three kinds of spells; mental, physical, or conjuration. Cast torture spells; summon flying, undead hands; control the minds of your enemies, and much more.

Samuel developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.


Sep 30

2022

Now you can buy our logo on t-shirts, mugs, and a clock!

Posted by: Dan Fabulich | Comments (0)

For years, people have been asking how to buy a Choice of Games t-shirt. And now, you can!

Just visit our new store on RedBubble: https://www.redbubble.com/people/choiceofgames/explore

We offer two colors, black and white, with and without our “Choice of Games” wordmark. (Be careful not to buy a black-on-black or white-on-white product, unless that’s what you really wanna do.)

RedBubble makes it easy for us to upload variations of our logo and sell all sorts of things. We have shirts, hoodies, mugs, stickers, phone cases, pillows, tote bags, mugs, pins, and magnets.

In our logo-only design, they even allow us to sell a … clock?! If you wind up buying one of these, post a photo on our forum!

Sep 29

2022

Four more of our games, now FREE!

Posted by: Mary Duffy | Comments (0)

Fall is here! And so here are some more free games. With love from Choice of Games, enjoy!

This week, we’re adding Death Collector, The ORPHEUS Ruse, Demon Mark: A Russian Saga, and Treasure Seekers of Lady Luck to our list for free games: these games are now free to win in the Choice of Games omnibus app for iOS and Android, and free on our website.

Remember to click the top button in the Choice of Games app to access the game for free, or choose the bottom button to pay to turn off ads and support our authors.

Sep 22

2022

Out now! Vampire: The Masquerade—Parliament of Knives—What Stares Back

Posted by: Mary Duffy | Comments (0)


Choice of Games is proud to announce new content for Vampire: The Masquerade — Parliament of Knives is now available for Steam, Android, and on iOS in the “Choice of Games” app.  Vampire: The Masquerade — Parliament of Knives — What Stares Back adds the option to play as clan Malkavian or Lasombra, and 160,000 words of new story content. Unravel the mysteries of Vampire: The Masquerade — Parliament of Knives from a fresh perspective, opening pathways and relationships once forbidden. Master the stygian Abyss with new options and abilities. Discover the secrets of Primogen Ophelia and the powerful Magister diplomat Michalis Basaras. Explore a new relationship with Lucca, your mistress’s estranged childe, or feed the unbridled passion for bloodlust of the Banu Haqim Anarch, Sevinc.

Clan Malkavian: A Hallucinatory Accomplice

It has been said that a Malkavian is never truly alone—their visions and prophesy are a constant companion—but in your case, the concept of solitude has lost all meaning. An accomplice stalks your footsteps, often out of sight but never far away. It clouds your mind with fractured perception and insight, but not always in equal parts.

  • As a vampire of clan Malkavian, an eternal companion accompanies you. None but you can see it or hear its words of wisdom and delusion.
  • The unseen companion is yours to interpret as you see fit—name, gender, appearance, and demeanor.
  • Others too are afflicted by Malkav’s gifts. Your sire Eden Corliss and her childe Lucca are each changed in unique ways, with new twists waiting to be discovered.

Clan Lasombra: A Keeper of Shadows

Clan Lasombra has ruled from the shadows for centuries, leaders among the savage packs of Sabbat vampires at constant odds with the Camarilla and their Masquerade. Until recent nights, that is. The Lasombra have chosen to meet the constant threat of the Second Inquisition by joining with the Camarilla, but old grudges are not easily forgiven.

  • Control the otherworldly forces of Oblivion as a vampire of clan Lasombra.
  • Hide in plain sight or emerge from the shadows. Many in the Council believe that you and your sire belong to clan Ventrue. A necessary deception. But now that the Lasombra are integrating with the Camarilla, is it time to reveal your true nature at last?

Sep 19

2022

Author Interview: Jeffrey Dean, Vampire: The Masquerade—Parliament of Knives — What Stares Back

Posted by: Mary Duffy | Comments (0)

Coming Thursday, a new expansion to Vampire: The Masquerade—Parliament of Knives! What Stares Back allows you to play as a vampire of the insightful clan Malkavian or the manipulative clan Lasombra! New powers, new secrets, and new romance options await within. I sat down with author Jeffrey Dean to hear more about What Stares Back. You can get this in-app purchase on all platforms this Thursday, September 22nd. 

For readers who are fairly new to the World of Darkness and might not know about all the spicy and exciting details about Malkavians and Lasombra, what does this new clan expansion hold in store for them?

Well, things are about to get darker–sometimes quite literally!
Lasombra are masters of the shadow powers of Oblivion. If you like the idea of summoning shadow arms to constrict your enemies, terrifying your foes with a glance, or spying by extending your senses out into the gloom, the Lasombra are the clan for you! Up until recently, they were members of the vicious cult of vampires known as the Sabbat, but now they’re slowly integrating into the modern sect of the Camarilla ‘Kindred.’ The main character and their sire have been living among the Camarilla for decades now, masquerading as members of the Ventrue clan, but the time is fast approaching when the proud clan Lasombra can rule openly, proving once and for all that power belongs in the hands of vampires with the savvy to survive and win at all costs.

Malkavians are always a challenging clan to write and I wanted to pay homage to the Clan of the Moon in a way that was exciting without going completely off the rails. Every vampire embraced into clan Malkavian has a unique way of looking at the world that can manifest as conduits to chaotic insights. Their strange behavior and eccentricities have other clans calling them “Lunatics,” but the truth is that most detractors are intimidated by the unpredictable power that Malkavians represent.

In Parliament of Knives, the Malkavian main character’s fractured perception presents itself in the form of a traveler who follows your every footstep, invisible to everyone but you! This ‘imaginary friend’ provides insights and commentary throughout the story, but something far more sinister is at work than what the reader might expect. The Primogen, Ophelia, wants in on your secrets, and you’ll soon find out that a Malkavian main character’s background is significantly different from members of other clans in the game.

As you were writing, was it fun to review your own work, looking at
different moments of Parliament of Knives with an eye to clan
experiences?

I’m not gonna lie, it was hard work! I combed through every word of
what’s already a massive tome of a game and added thousands of lines
of additional content. I couldn’t just make these new clans ‘palette
swaps’ like you’d expect in a lot of video games–they each had to
have their own unique flavor, dialogue, and scenes. The Malkavian
parts were particularly challenging, because I essentially had to add a new character that appears in almost every scene, all while being careful not to break the flow of the original narrative. Try doing that to a game already the length of six novels!

My favorite parts were when I got to flesh out certain characters who never got their proper time to shine in the base game. Trevor Haidt, the Tremere envoy was particularly fun to write, as was the new romance with Lucca that readers have been asking for!

Of our growing list of World of Darkness games, Parliament is
especially exciting to see an expansion on because the politics lend
themselves especially well to the lens of different clans. Do you have a favorite clan?

I’ve always had a soft spot for the Brujah, the often brutish but
misunderstood clan of hardcore rebels and philosopher kings. Robert Ward from the base game is one of my favorite characters and I channeled a lot of love into him!

After them my favorite is definitely the Lasombra. I knew I had to
find a way to fit the Night Clan into the story, and I think I found a sweet spot after a lot of care and consideration. This was a lot
easier said than done, especially when adding Lucca as a romanceable
character since she’s canonically of the same clan as the main
character, but also has a massive hatred for Lasombra that I had no
intent to retcon. What I ended up creating is a tale of secrets,
mind-control, and mayhem! I’ve been very happy with how the Lasombra
fit into the world of Parliament of Knives and can’t wait to hear how readers respond.

What else are you working on these days?

Werewolves 3: Evolution’s End will finally have my full, undivided attention once this expansion is released. Don’t worry, werewolf fans! I’m not going to leave you out in the cold! Bly, Jolon, Dena, Tiva, and all my other favorite fluff-balls will be back! (Even Williams, curse his hide!)

Sep 15

2022

Formorian War by Liam Parker

Posted by: Jason Stevan Hill | Comments (0)

Hosted Games has a new game for you to play!

Choose your family, fulfill an age old prophecy and join forces with magical beings. It’s 33% off until 9/22!

Formorian War is a 35,000-word interactive novel by Liam Parker. Set in the fictional kingdom of Albion. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

  • Play as male or female.
  • Wield a magic sword.
  • Unlock achievements.
  • Discover a new world of magic and mayhem.
  • Gain allies or fight alone.
  • Raise an army.
  • Battle monsters and restore the Kingdom.
  • Enlist elves and dragons.
  • Will you reunite the realm?

In a time of magic and mayhem, join forces with your enemies and deal with other hostiles to save the Kingdom.

Liam developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

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