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Sep 08

2022

Out now: All World Pro Wrestling Bonus Stories 2!

Posted by: Mary Duffy | Comments (0)

We’re proud to announce that a new special set of All World Pro Wrestling  “Bonus Stories” are now available for iOS and Android in our “Heart’s Choice” app, as well as on Steam! “Bonus Stories 2” is a special non-interactive set of short pieces in the world of the game, and it’s on sale for $2.99!

Get into those tight trunks and charge into the ring with three more smoking-hot stories of gay wrestling erotica! See the All World Pro Wrestling League at its best: gorgeous men, tight clinches, flexing muscles, and sexual tension in every move.

  • Watch the sparks fly with Big Clint and the Pro Wrestling Trainees, where every training bout teaches a new lesson about how to use your body – especially the one between twink Adam and muscle bear Clint.
  • Return for another round in Sex Fed 2: all-new matchups in Las Vegas’s hottest and most exclusive wrestling club. Who will be lucky enough to advance to the All World Pro Wrestling league, and who will just get lucky?
  • While up-and-coming rookies practice their best moves in the Jobbers’ Showcase, the real action is happening backstage, and as the executive’s assistant, you’ll be able to get close to every single one of these strong ambitious men.

Since 2009, the team behind Choice of Games has created high-quality interactive novels in all genres. Now, our new Heart’s Choice label puts romance at the center of the story, and you at the center of the romance. Heart’s Choice games contain no graphics or sound effects, so we can focus on the story. Every game is filled with vivid, fully-developed characters and complex narratives that respond to your choices.

How will you find your happily ever after?

Sep 07

2022

Coming Soon: Lasombra and Malkavian Clans for Vampire: The Masquerade — Parliament of Knives

Posted by: Mary Duffy | Comments (0)

Coming on September 22nd, we are proud to announce Vampire: The Masquerade — Parliament of Knives — What Stares Back adds the option to play as clan Malkavian or Lasombra, and 160,000 words of new story content. Unravel the mysteries of Vampire: The Masquerade — Parliament of Knives from a fresh perspective, opening pathways and relationships once forbidden. Master the stygian Abyss with new options and abilities.

You can wishlist What Stares Back today, on Steam. Even if you intend to buy it on another platform, wishlisting really helps us out!

Discover the secrets of Primogen Ophelia and the powerful Magister diplomat Michalis Basaras. Explore a new relationship with Lucca, your mistress’s estranged childe, or feed the unbridled passion for bloodlust of the Banu Haqim Anarch, Sevinc.

Clan Malkavian: A Hallucinatory Accomplice

It has been said that a Malkavian is never truly alone—their visions and prophesy are a constant companion—but in your case, the concept of solitude has lost all meaning. An accomplice stalks your footsteps, often out of sight but never far away. It clouds your mind with fractured perception and insight, but not always in equal parts.

  • As a vampire of clan Malkavian, an eternal companion accompanies you. None but you can see it or hear its words of wisdom and delusion.
  • The unseen companion is yours to interpret as you see fit—name, gender, appearance, and demeanor.
  • Others too are afflicted by Malkav’s gifts. Your sire Eden Corliss and her childe Lucca are each changed in unique ways, with new twists waiting to be discovered.

Clan Lasombra: A Keeper of Shadows

Clan Lasombra has ruled from the shadows for centuries, leaders among the savage packs of Sabbat vampires at constant odds with the Camarilla and their Masquerade. Until recent nights, that is. The Lasombra have chosen to meet the constant threat of the Second Inquisition by joining with the Camarilla, but old grudges are not easily forgiven.

  • Control the otherworldly forces of Oblivion as a vampire of clan Lasombra.
  • Hide in plain sight or emerge from the shadows. Many in the Council believe that you and your sire belong to clan Ventrue. A necessary deception. But now that the Lasombra are integrating with the Camarilla, is it time to reveal your true nature at last?

Sep 01

2022

Samurai of Hyuga Book 5—It’s time to head back to Hyuga.

Posted by: Jason Stevan Hill | Comments (0)

Hosted Games has a new game for you to play!

Retake your role as the ronin, and bring the wrath of hell (and the Jigoku) upon samurai and spirits alike! It’s 37% off until August 11th!

“Samurai of Hyuga Book 5” is a thrilling 480,000-word interactive fantasy novel written by Devon Connell. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

With a broken heart, mind, and body, the odds have never been steeper against our hero. Enemies abound…but so do allies, too. With stakes higher than ever before, you’ll need more than just a good swordarm to see you through.

You once claimed to be a bodyguard to a magical brat in a red silk kimono. Its past time you did your job: just don’t expect it to be easy in the fifth book of this epic series!

  • Reunite against enemies and allies both old and new!
  • Infiltrate an enemy fortress and investigate a foreign cult!
  • Select your face from over 20 beautiful character portraits!

If you need to catch up on the Samurai of Hyuga saga, you can buy the whole series as a Steam bundle!

Devon developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Sep 01

2022

Dual Nature—by Nikos Nikolakopoulos

Posted by: Jason Stevan Hill | Comments (0)

Hosted Games has a new game for you to play!

Struggle between your undead and human side whilst trying to survive in this post apocalyptic horror game. Would you save what’s left or rule among the dead? It’s 33% off until September 8th!

Dual Nature is a 55,000-word interactive novel by Nikos Nikolakopoulos, where your choices control the story. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

The whole world is dying. Hordes of zombies plague the earth and civilization has collapsed. You don’t know how this happened. The only thing you do know is that you’ve just crawled out of your grave. Yet unlike the other zombies, you’re still sentient.

Will you try to convince mankind that you’re still one of them? Will you protect the living? Or embrace your undead nature and succumb to darkness? Is it possible to find a way to undo the apocalypse? What are you willing to sacrifice?

  • Play as Johnny, a man trapped between life and death.
  • Fight to keep your humanity intact.
  • Struggle between good and evil.
  • Make allies or enemies.
  • Seek power or justice.

In this post-apocalyptic horror game there is no peace for the dead, no rest for the wicked and no hope for humanity. Could you be the one to undo the apocalypse?

Nikos developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Aug 25

2022

Noblesse Oblige—Find romance amid secrets in a lonely estate!

Posted by: Mary Duffy | Comments (0)

We’re proud to announce that Noblesse Oblige, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, Android, and on iOS in the “Choice of Games” app.

It’s 20% off until September 1st!

Spark romance amid secrets in a crumbling mansion! What will you sacrifice for love? Can you trust your own heart?

Noblesse Oblige: a Crème de la Crème Adventure is a 140,000-word interactive Gothic romance novella by Harris Powell-Smith, a standalone story in the “Crème de la Crème” universe. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

On a windswept island, far from the mild shores of Westerlin, stands the estate that is your new home. You have been hired to work as a conversation partner for a lonely aristocrat. It is a profitable opportunity, and your impoverished upbringing and middling university education leave you few others.

But secrets lurk in every darkened corridor, and nothing is what it seems. Why does your charge go wandering in the middle of the night, haunted and mourning? What does the charming new secretary seek to uncover? Why is your elderly employer so intent on keeping outsiders from prying into the family’s business?

Attend grand balls, ride through fast-paced fox hunts, spend jovial evenings with the servants, teach diligent lessons to your charge, and observe—or take part in—this northern land’s religious rituals. Meanwhile, there are webs of deceit for you to unravel, and deep mysteries to explore. When you reach the end, will you bring justice to those who deserve it, or keep their secrets buried forever?

And, of course, there is love: midnight trysts, stolen moments, and sweet warmth amid the cold. Your job on this remote island has just begun: will you work hard for a secure future or abandon everything to follow your heart?

• Play as male, female, or non-binary; gay, straight, or bisexual; monogamous or polyamorous; asexual and/or aromantic.
• Romance the forthright, flirtatious housekeeper who works hard and plays hard; your intense, zealous conversation partner desperate for tales of the outside world; or a charming, cultured stranger offering excitement and luxury but risking danger.
• Connect with those outside the estate to make a future elsewhere.
• Secure a shining reputation in your household, or shroud yourself in suspicion.
• Build steadfast bonds of loyalty—or shatter them.

Can you trust your own heart?

We hope you enjoy playing Noblesse Oblige. We encourage you to tell your friends about it, and recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.

Aug 22

2022

Author Interview: Harris Powell-Smith, Noblesse Oblige

Posted by: Mary Duffy | Comments (1)

Spark romance amid secrets in a crumbling mansion! What will you sacrifice for love? Can you trust your own heart? Noblesse Oblige: a Crème de la Crème Adventure is a 137,000-word interactive Gothic romance novella by Harris Powell-Smith. I sat down with Harris to talk about their third game for us, and how it differs from their other work. Noblesse Oblige releases this Thursday, August 25th. You can play the first three chapters today for free.


Noblesse Oblige is your third game for us, and it is set in the same world as Creme de le Creme. I know our readers are going to be happy to be back there. What was behind the idea to return there?

I really enjoy writing in the Creme de la Creme setting and always had a sense of the wider world beyond Gallatin College lurking outside. There are hints about life elsewhere, but Creme de la Creme is very focused on a particular narrow section of society and concerns. In Noblesse Oblige I wanted to explore a different geographical and social area of that world while keeping the themes of upper-society glitz and corruption.

So in Noblesse Oblige you’re working-class, you’ve been kicked out of university, and now you’re in another country making choices about adventure vs security and how much money to send home to your parents. As the language tutor to Pascha, an aristocrat, the player ranks above a labourer or cook in the household hierarchy, but they’re still an employee and are very much an outsider. It’s a very different situation and tone, but some aspects and worldbuilding will feel familiar to Creme de la Creme players – and that newcomers will enjoy it too!

And this is a shorter game, which presents its own challenges to writing–I have always thought the short story a greater challenge than a novel.

I loved the challenge of making a shorter game! Though it’s not technically horror, I took inspiration from horror and gothic novellas where things start a little off and escalate fast. The claustrophobic environment of the mansion, the pressured atmosphere, and the speed of ramping up tension all worked together with the shorter length to make a shorter but intense player experience.

It was really important for me to juggle several different elements: a satisfying playthrough length, time and space to get to know characters, while keeping the sprawling under control. Part of how I did it was making sure it’s a lot of fun on a replay! Getting close with a different character will make for a very different experience, change the plot, and yield new revelations that may illuminate your previous playthroughs as well as the one you’re on.

I was really (pleasantly!) surprised to find this is a very romance-laden game for such a short piece. That’s often something writers don’t focus on in shorter plot-driven pieces.

I enjoyed the challenge of building intense relationships over a relatively short amount of in-game time. Danelak, Pascha, and Rys all have secrets, regrets, and agendas, and it was important for me to create the feel of whirlwind relationships that might be bad ideas to dive into—but are compelling.

I had to be disciplined about the number of romances—initially I considered having four, but I’m glad I stepped back from that because it would have been spreading myself too thin. Having fewer romances gave me the opportunity to really delve into how the player feels about each character and be responsive to the player’s self-expression and personality.

Because of the shorter length, I also made each romanceable character’s desires and goals central to the plot – the characters became the plot that players engage with. It was great to dig into what the player wants, how that meshes with what the other characters are really desperate for, and give players the chance to make that happen in various ways – or betray them.

What did you learn from writing this one?

Honestly, Noblesse Oblige was a joy to write. I’m pleased with how the plots interweave and what juicy tidbits can be revealed from more playthroughs, and the shorter length meant more time for brushing up the prose on a sentence level. And I’m pleased with the intimate scenes, which are the spiciest I’ve published!

I also embraced flawed romanceable characters for Noblesse Oblige which was very freeing. Characters may act in ways that the player doesn’t approve of, and the player will need to figure out what they’ll do about it. I love when romanceable characters cause problems for player characters in games, and this time it was a lot of fun to go for it myself!

Unless our readers and forum-goers have been living under a rock, they know your next game is Royal Affairs. Tell us about that and how it’s coming along.

In Royal Affairs you’re the middle child of the Queen of Westerlin, attending school at Archambault Academy to build your leadership skills and prepare you to take on more royal responsibilities. You’ll deal with family tensions, pressure to marry the right person (where several romance interests are deeply unsuitable), and political upheaval – all while figuring out who you are and where you stand. It’s set a few years after Creme de la Creme, and you will encounter some familiar faces from that game while forging your own new path.

I’ve been working on Royal Affairs since the start of the pandemic, which was unfortunate timing. However! I’m getting towards the end of my draft now, writing some juicy and complicated plot climaxes that will have big repercussions for the state of the Creme de la Creme setting. It’ll be lovely to see it out in the world after such a long time! I have lots of other game ideas for that universe too, so who knows what will come next…?

Aug 18

2022

Heart of Battle—Battle for love as a gladiator!

Posted by: Mary Duffy | Comments (3)

We’re proud to announce that Heart of Battle, the latest in our “Heart’s Choice” line of multiple-choice interactive romance novels, is now available for iOS and Android in the “Heart’s Choice” app. You can also download it on Steam, or enjoy it on our website.

It’s 33% off until August 18th!

Battle for love as a gladiator in this epic romance of swords and sandals!

Heart of Battle is a 255,000-word interactive gladiator romance by Fay Ikin, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

As a prisoner of Coritan City, you had two options: rot in a dungeon or battle in the gladiatorial arena. You chose to fight—and as a star gladiator, you have the power to sway public opinion as nobody else does.

The city is divided, ruled by the glittering Illustrious who use their wealth and status to maintain their power over the struggling masses. A lucky few have access to magic as well: it can be used to heal, but it can also be used as a weapon, or to reinforce the bars of prisons.

Below them, rumors of revolution simmer—and nowhere more strongly than among the gladiators. Former soldiers, political prisoners, and prisoners of war now bide their time, plotting to rise up. Some just hope to escape to their own freedom; others want to bring down the entire oppressive system. Yet others seek to work within the hierarchy, currying favor among the Illustrious in the hopes of having their freedom bought by a wealthy patron.

In this treacherous web of alliances that you must navigate, the one certainty is your own heart. Will you find love with a gentle healer, haunted by a tragic past? A wealthy patron who could promise you a life of luxury? Or even one of your fellow gladiators, whose muscles and martial skill you admire through every battle: a fervent ex-revolutionary now condemned to the same servitude as you, or a bold daring warrior who seeks fame and glory.

What skills will you bring to the battlefield: domineering strength, agile cunning or force of personality? Will you accept your fate and build a reputation as a respectable, honorable fighter, relying on the aristocrats to free you? Or will you throw in with the rebels? Victory can mean a better life for you and your beloved—but what will you do if you find yourself on the opposite side of a gladiatorial match from the one you love? Or on the opposite side of a revolution?

  • Play as male, female, or non-binary; trans or cis; gay, straight, bi, demisexual, asexual, or aromantic.
  • Romance a gentle healer; a glory-hound gladiator; a wealthy patron; or an ex-revolutionary.
  • Choose your weapon: fight with sword, mace, bow, daggers, or bladed gauntlet.
  • Negotiate your way through relationships with your superiors, walk the balance of power between gladiators and guards, and clash with a bitter rival.
  • Win battles with honor, or scheme and cheat to take down your enemies.
  • Incite a riot—or even a revolution!

We hope you enjoy playing Heart of Battle. We encourage you to tell your friends about it, and recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.

Aug 16

2022

Heart’s Choice Author Interview: Fay Ikin, Heart of Battle

Posted by: Mary Duffy | Comments (0)

Battle for love as a gladiator in this epic romance of swords and sandals! As a prisoner of Coritan City, you had two options: rot in a dungeon or battle in the gladiatorial arena. You chose to fight—and as a star gladiator, you have the power to sway public opinion as nobody else does. Heart of Battle is a 255,000-word interactive gladiator romance by Fay Ikin. I sat down with Fay to discuss their experience writing interactive romance.

Heart of Battle releases this Thursday, August 18th. You can play the first three chapters for free today.

This is not your first foray into interactive fiction, but it is I think your first romance title! Tell me what led you from writing Asteroid Run to writing a gladiatorial romance?

Both my editor and I noticed that some of the most positive feedback on Asteroid Run was about the romanceable characters, their subplots, and the relationships that the player is able to build on their ship. When Becky suggested that I consider pitching Heart’s Choice ideas, I was intrigued and excited. I love writing about hot people doing sexy things, really, so a romance title seemed obvious!

As far as the genre shift goes, I’ve always enjoyed writing both sci-fi and fantasy. In fact, I’ve got more words under my belt for Heart of Battle’s genre – a fictional world, some magic, and lashings of angst – than anything else.

What sexy, muscle-y goodness can players anticipate in this game?

You’ve got epic duels with your loved ones, getting to protect strong folks from peril, and some nice softer moments too, like intimate chats by the fireplace with a dreamboat in a billowing silk robe. There are some excellent spicy scenes, as well as asexual, muscle-y goodness for players looking for compelling, touching romances that are less on the physical side.

I wanted to make sure that all the love interests have their strengths and specialties, and moments where they shine as competent and interesting people; but they’re all messed up being in this terrible system of prison and forced fights. Kisses and/or cuddles are a must.

How did you find writing a Heart’s Choice as compared to Choice of Games title? Or did you think it was largely the same for you?

Oh, it’s been so freeing to write a romance-driven game rather than a plot-driven game. Both are rich with the story, don’t get me wrong. But before, I would never have put the player in a situation where no matter what they choose, they get what they want, with successes and failures changing the consequences for it. The ability to occasionally use those moments in Heart of Battle meant I didn’t have to worry about the plot taking me into a multi-chaptered branch into a totally different story. (Thanks, Asteroid Run, and those 30,000 extra words.)

These kinds of shifts in choice and narrative structure mean I’ve really been able to hone in on what matters: characters, relationships, and spicy scenes.

Do you read much romance? Favorite authors?

So, I’m a voracious reader of fanfic – epic, novel-length hurt-comfort AUs are my jam. When I do read published romance I need it to be lush and queer, so of course the Jo Graham shelf has pride of place at home. And I love other kinds of romance games. The Dream Daddy jingle lives rent-free in my head most days!

What are you working on next?

Well, I don’t want to go into too much detail early on in a project, but Heart of Battle’s reception from beta readers and players on the forum has been positive enough that my next project will be set in the same universe: new characters, a different place, and very different challenges. I’m always up for the challenge of writing interactive fiction with Happy Ever Afters available for every love interest…that’s inspired by the sad and brutal tales of 19th century failed arctic expeditions. Watch this space!

Aug 11

2022

Paranormal Preparatory School—School’s not hell, but it is on top of it!

Posted by: Mary Duffy | Comments (0)

We’re proud to announce that Paranormal Preparatory School, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, Android, and on iOS in the “Choice of Games” app. It’s 33% off until August 18th!

This boarding school for supernaturals isn’t hell, but it is on top of it! Can you make peace between the vampire and werewolf students, close the portal to hell, and save the world?

Paranormal Preparatory School is a 340,000-word interactive comedic dark fantasy novel by David Spain. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

You’re the only mortal human student at Cavalcade Academy, a school for supernatural beings. Zombies, werewolves, vampires, and more live and study within its ivy-clad walls. Centuries of hatred between vampires and werewolves have led to deep divides between the two species, and this school is the latest battleground. Your eldritch magic powers will be essential to earn the respect of your peers.

With the opening of the elite St. Mary’s Academy next door–a private school full of pampered, privileged mortal humans–your fellow supernatural students will face their first interaction with humanity. Your school’s reputation is at stake, to say nothing of what the wealthy upper-class St. Mary’s students will think of their paranormal neighbors!

And now, as a portal to hell opens beneath Cavalcade Academy, you’ll need to ally with vampires, werewolves, humans, a ghost, and a cyborg zombie to close it. Make the wrong decisions, and it could mean the end of you, your classmates, and perhaps even the entire world.

Oh, and don’t forget to study for your math exam!

• Play as male, female, or nonbinary; gay, straight, bi, asexual, or poly
• Choose a side in a centuries–old feud: ally with the vampire clan or werewolf pack; or try to heal the rift between them.
• Save the world from the encroaching flames of hell that rise through the portal near your school.
• Help your classmates promote undead rights–or flee back to the mortal realm.
• Infiltrate the elite neighboring school to discover the origin of your frightening visions.
• Accept a vampire’s kiss, return a werewolf’s passion, or transcend the boundaries of death to love a zombie.

It’s the end of the world. Don’t be late for class!

We hope you enjoy playing Paranormal Preparatory School. We encourage you to tell your friends about it, and recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.

Aug 08

2022

Author Interview: David Spain, Paranormal Preparatory School

Posted by: Mary Duffy | Comments (0)

This boarding school for supernaturals isn’t hell, but it is on top of it! Can you make peace between the vampire and werewolf students, close the portal to hell, and save the world? Paranormal Preparatory School is a 340,000-word interactive comedic dark fantasy novel by David Spain. I sat down with David to talk about his upcoming game and the nature of horror and supernatural fiction.

Paranormal Preparatory School releases this Thursday, August 11th. You can play the first three chapters today for free.

You’re an author of horror fiction, but this is your first foray into interactive fiction, I think? Tell me about yourself and your work.

Yes: this is the first interactive work I’ve ever done, though I definitely regret not trying this form sooner. My other works – novels, scripts, and screenplays – have all been linear pieces: a set ending for the story to reach, and the enjoyment’s come from experimenting within that structure. In terms of horror, I’ve written two screenplays: Partake is a class-based horror (think Eyes Wide Shut meets the Tory Party), while Homecoming, which I wrote with my cousin, Joseph Morgan, is a horror-comedy about a village who want to burn a young woman at the stake, only to find that she’s got her own views when it comes to that plan, as well as a vast assortment of weaponry. Joseph and I have also written A Murder at Thornton Manor, a golden age-style murder-mystery play in which the actors die while the characters stay alive.

I live in the Gateshead, in the North East of England, which is where I worked on (wept over? drank through?) my PhD in Creative Writing. For that, I wrote a political novel, A Northern Exit (its working title, Naked Upon Brexit, was rejected for not treating politics seriously enough, which seems a tad unfair at this point). That was actually a lot of fun, particularly when I had to change the entire narrative on two separate occasions to accommodate the results of the EU Referendum and the 2016 US Presidential Election, and the whole experience has led to an enduring love of political fiction and a mild-to-moderate ache in my liver.

Actually, although it’s not supernatural fiction, A Northern Exit is probably the work that’s most closely related to Paranormal Preparatory School thanks to the narrative tone. Its protagonist, Tom, tends to describe both local and national politics with a deadpan cynicism that would seem very familiar to anyone playing Paranormal Preparatory School . Just replace vampires with Conservatives, werewolves with Geordies, and the hellmouth for the regrettable brutalist architecture you can find in Newcastle upon Tyne.

Why a prep school?

I think that schools offer a lot of possibilities as a setting, particularly for an adventure like this. You’ve got vampires and werewolves still locked in an ancient blood feud, but they’re in a social structure where they still need to behave, look smart, and not fight. And then there’s the contrast between the species conflict and the far more universal struggle between school students and teachers who assign you a four-page essay on whether or not Vincentio in Measure for Measure needs to start taking his job a bit more seriously. Which is a fun dynamic.

There’s also the escapism angle, which is always linked with school for me (catch me paying attention in a maths lesson at fifteen years old). If someone told me today that I had to close a hellmouth and save the world, I’d probably tell them that I’d not had the requisite training and they’d need to get in touch with my line manager, who’s on a two-week holiday. But if they’d asked me while I was at school, I’d happily have picked up the nearest hockey stick and charged headlong towards the flames and, more importantly, away from a double period chemistry class. It’s the kind of cheerful, anarchic sense of purpose you can only dream of as an adult.

What did you find most enticing about writing in this new format?

I think it was discovering just how much you can do with it and how much oomph it adds to a story. What I’m trying to do whenever I write a story, no matter the form or genre, is reach a reader and provoke an emotional reaction from them. So doing that with a piece of fiction where the reader is actually making the decisions has been an amazing experience.

There’s also the culpability of the reader in this format. They’re not just reading an account of events, but actively participating, which really amplifies the emotion, whether it’s satisfaction, relief, or horror. What I really hope is that people playing Paranormal Prep get moments where the consequences of their actions really resonate with them.

And what was most challenging for you?

Sort of linked to my last answer: the amount of stuff that you could do by intertwining the code and the narrative is amazing, and the real challenge was finding out new stuff and wanting to include it. I came to this completely new to coding of any kind, and I really wish I’d known more about it before starting.

The other part was multiple endings. Usually, my writing style is knowing how my story ends and carefully building everything towards it. In this case, dealing with all the what-ifs and but-onlys was a very different experience to anything I’d done before, and there were moments of staring at my notes or screen without knowing what the hell I wanted to say next.

But honestly, these are the kinds of things that have made this such a fantastic experience. I love getting challenged and having to learn new things, and this has been a format that’s made sure of both.

What do you hope our players will notice about Paranormal Preparatory School ?

If I had to choose anything, I’d say the humour. Terry Pratchett was the author who made me realise that I wanted to be a writer (while Robin Jarvis was the one who made me realise I loved horror), and the sheer brilliance of his narrative, whether from the wordplay, the innuendo, or the masses of different references, is a huge part of that, and it’s something I’ve tried to include in my own writing voice. Hopefully, anyone playing this game will really enjoy that element.

Is writing in a supernatural world a departure for you or within your personal bailiwick of horror?

Actually, yes: I’ve used supernatural settings and characters in other works, but my horror’s always been rooted in reality so far: human monsters and the real world. That’s not out of any particular ideology or anything – I think Hereditary is just as effective as Midsommar, for example – but rather a case of not having written everything I want to write yet. Basically, whatever I find scary, I’ll use it. I would definitely like, at some stage, to write a pure vampire horror; it’s just a matter of getting around to it.

What are you working on next?

God, so much. I’ve got a bunch of projects I’m involved in at the moment: Joseph and I are working on a fantasy comedy at the moment (Lord of the Rings meets Death of Stalin seems like the best description) as well as a sci-fi comedy about trying to escape a parallel universe. I’ve got some other collaborations on the go too, specifically crime and horror movies, which are a lot of fun to work on.

As for my independent work, I’m finishing off the editing on a fantasy novel called The Royalists and starting on a science-fiction story that I’m consistently failing to think up a title for. The plan is to keep writing until I die, or until there’s some sort of legal action. Either/or.

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