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Oct 21

2024

New Author Interview! Jeffrey Dean, “Werewolves 3: Evolution’s End”

Posted by: Mary Duffy | Comments (7)

Werewolves 3

It’s the ultimate battle between werewolves and human supremacists, and your werewolf pack is caught in the middle of a four-way fight!

Werewolves 3: Evolution’s End is the third installment of Jeffrey Dean’s acclaimed “Claw, Shadow, and Sage” series, where your choices control the story. It’s entirely text-based, 550,000 words and hundreds of choices, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination. Choice of Games editor Mary Duffy dat down to talk with Jeffrey about the world of Werewolves.

Werewolves 3: Evolution’s End will be available on Thursday, November 14th. You can wishlist it on Steam in advance of its release—it really helps!

It’s been four years since we had Werewolves 2: Pack Mentality and I know we couldn’t be more excited for Evolution’s End, the third installment of the “Claw, Shadow, and Sage” series. Tell me all about what we can expect in this game.

It’s been quite a trip! In the immortal words of the venerable master, Hideo Kojima: “Kept you waiting, huh?”

Now that that’s out of my system, Evolution’s End continues the events of Werewolves 2: Pack Mentality right where they left off, exploring characters and mysteries previously left unanswered. We’ll experience the endgame of the mysterious scientist Maker, and what could very well be a final battle between the main character and the former Colonel, Elan Williams. Depending on the player’s choices, there are many possible deaths to brace yourself for by the end.

I’ve also written enough romance content to fill an actual novel. Each of the five romanceable characters has several unique scenes associated with them and hundreds of lines of dialogue. Warning: It gets spicy!

Some characters who were missed in Werewolves 2 make their return here as well, and I’ll enjoy seeing readers’ reactions to it!

What was the biggest challenge in writing this third part?

The biggest challenge was definitely a little gremlin of mine called ‘scope creep,’ which is easy to get caught up in when you have pre-established characters who all have their own desires and goals.

I wanted to put everything into this installment and I got more than a little carried away over time. The word count for this monster is almost twice that of Werewolves 2–comparable to my other game, Vampire the Masquerade: Parliament of Knives. I wanted to explore every aspect of the story that I could, and that resulted in a longer development period. Gods bless the patience of my editor, Jason!

So, I had to balance the responsibility of reeling in my ambitions to make sure I get the game out to the readers who have been waiting (patiently!) to continue their story from book 2. My partner suggested that I’d either have to invent a time machine or clone myself in order to write down all the ideas I’ve discussed for this game over the last two years of development. I’m still working on the cloning thing. Any day now… (I should have started with the time machine…)

Has it been hard to hold all the pieces of two other games in your head (and your code!) coming into this final stretch?

Not particularly. The hard part wasn’t so much the number of pieces, but shifting gears from Vampire: the Masquerade back to Werewolves. The language used is different and I wanted to make sure there wasn’t an accidental tonal shift in the writing from book 2 to book 3 in the Werewolves series. Dialogue in particular is very different in Werewolves than it is in Vampire: The Masquerade, so I spent some time just writing out conversations between main characters, noting how they talk, etc… Even the main character’s observations are written differently than the MC in Parliament of Knives.

There are a lot of other elements to consider than tone as well, like making sure that I write “humans” instead of “mortals,” that kind of thing. That may sound silly, but when you’ve spent two years writing one way for a franchise, it gets ingrained in your style and it requires a manual shift in one’s brain space.

It took me around two months to fully immerse myself into this world again, and I had to re-read my own Werewolf games multiple times to get myself in the heads of the characters. What helped in this process was writing an extensive interactive recap for returning players. Putting together all the important plotlines and permutations for returning players got most of it sorted in my head right off that bat. Once I was there, it flowed fairly easily.

What do you think will surprise fans of this series the most about Evolution’s End?

There are several surprises in store! I think the biggest one is the return to a setting that most readers probably expected they’d seen the last of and it probably isn’t the first one that comes to mind. Both Maker and Williams have some interesting tricks up their sleeves for the pack, and it will be up to the player to overcome them or even possibly benefit from them if they can put their morals aside.

Oh, and there’s also some significant hints regarding the origins of the modern incarnation of the werewolf race and how they’ve been harnessed and manipulated by secretive government projects over the last century. If you like diving into the lore, there are some real treats in store!

Do you have thoughts about additional stories set in this world?

Absolutely! I had a few people ask me this a while back on the official CoG Reddit. Originally, Evolution’s End was intended to be the final book in the series, and while it largely wraps up several major plot lines in what I feel is a satisfying way, there are still areas to explore that are very relevant to the main character’s life.

Long story short, I have every intention to bring a fourth installment of the series to readers if the demand is there.

In the meantime, I’m actually writing a series of short stories set in the “Claw, Shadow, and Sage” world, and it’s been fun to explore the story from various perspectives outside the main character’s head.

What are you working on outside of interactive fiction?

I’ve put all other projects on hold while I was scrabbling to finish Evolution’s End, but earlier in the year I spent time writing the short stories I mentioned, including the story of Colonel Williams, what happened to Haken between Werewolves 1 and 3, and a series of shorts from the perspectives of Dena and Jolon’s parents. I plan to work on more of these in the future, and possibly start a Patreon to fund their creation if readers are interested in that sort of thing!

I’ve also been working on an (unofficial) prequel novel to Parliament of Knives that follows Sheriff Qui’s arrival in Ottawa during the 1970s. Qui meets and falls in love with his ghoul, Sam, and forges an alliance with Arundel before he was Prince. That’s been an absolute blast to write. Once it’s finished, I intend to make it available for free.

Last but not least, I’ve been outlining some interesting ideas I have for a novel in the LitRPG genre, since I’ve been devouring that type of book lately and would love to take a stab at making one of my own. It’s a bit out of my wheelhouse (No vampires? No werewolves? What?!?) but sometimes it’s exciting to take on something new every so often. Speaking of projects, I’d better get back to work on that time machine or I’ll never get all this writing done! Can’t wait to see what everyone thinks of Evolution’s End this November!

Oct 17

2024

New Heart’s Choice Game! “Ink and Intrigue”—Heed passion’s call on an island of magic!

Posted by: Mary Duffy | Comments (70)

Ink and IntrigueWe’re proud to announce that Ink and Intrigue, the latest in our “Heart’s Choice” line of multiple-choice interactive romance novels, is now available for iOS and Android in the “Heart’s Choice” app. You can also download it on Steam, or enjoy it on our website.

It’s 30% off until October 25th!

Heed magic’s call! Find love on a lush tropical island among immortal warrior-mages as you explore ancient mysteries, craft dragon-rune tattoos, and discover your true loyalties. What passions shape your path?

Ink and Intrigue is an interactive erotic fantasy novel by Leia Talon, where your choices control the story. It’s entirely text-based—300,000 words and hundreds of choices, without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

As a seasoned spy from the kingdom of Minare, you have been sent as an emissary to the Kitherin warrior-mages of Ra’zai, whose tattoos give them supernatural abilities and whose magical rites bond them to powerful creatures from another world.

But, as soon as you enter Ra’zai, you hear the call of the Kitherin. The magic has chosen you, and now, your fingertips tingle and your heart pounds. An unnamed need grows within, like a thirst that can’t be quenched. Magic infuses your very breath.

As your magic expands, so does your heart. Which of your new Kitherin companions calls to you? Are you attracted to Teo, the soft-spoken tattoo artist whose muscular body is covered in tattoos and whose eyes blaze with amber fire? When he paints dragon runes onto your skin, do you feel the power of his heart as well as his magic? Or to Kai, whose dark hair contrasts with brilliant blue eyes: his mastery as a warrior is unmatched, but his quest to overturn a corrupt regime has earned him the opposition of the Kitherin Council. Perhaps you prefer Rae, a feisty fellow initiate, with her dark skin and wicked smile. Rae’s determination is legendary—she has failed the trials before, but never stops trying—and her boisterous spirit is unbreakable. Or maybe Thea is the one for you, with her sea-green eyes and copper hair. Elegant and serene, dedicated guardian of the temple—but if you earn her trust, she will show you her playful side, and sing the songs of her Fae ancestors.

But what does this call mean for your duty to the crown? Will you confess the clandestine role you’ve played for your king, or keep your secrets and leave your past behind? What information will you send back? Will you use your position to build alliances with the Kitherin Council and other nations, or will you use your spy skills of blackmail and poison to get what you want?

• Play as male, female, or nonbinary; gay, straight, bi, and/or asexual.
• Romance a passionate artist, a serene sage, a feisty initiate, or a determined warrior.
• Choose high-heat or sweet options, or avoid sex scenes entirely.
• Form a psychic bond with a magical creature: choose a dragon, a griffin, or a phoenix.
• Learn how to craft dragon-rune tattoos, and infuse your art with powerful magic.
• Explore a lush island paradise crowned with ancient temples, peaceful healing gardens, a hidden library, and sun-swept beaches with the perfect waves for surfing.
• Indulge in magic elixirs and delectable food as you revel under the full moon.
• Dive through portals to strengthen your ties with your bonded creature, and explore other worlds!

When magic calls, where will your heart find its home?

We hope you enjoy playing Ink and Intrigue. We encourage you to tell your friends about it, and recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.

Oct 16

2024

“Hunter: The Reckoning — The Beast of Glenkildove” Demo Available Now!

Posted by: Mary Duffy | Comments (56)

We’re super excited for the release of Hunter: The Reckoning — The Beast of Glenkildove on December 19th!

Today, for the first time, you can try the free demo on Steam! (Don’t forget to add us to your Steam wishlist! The more wishlists we get, the better the game will do on Steam on release day.)

Full moon. Cold night. Dark shadow. Warm gun. The Beast of Glenkildove has stalked Ireland for centuries. Now, you must hunt it.

Hunter: The Reckoning — The Beast of Glenkildove is an interactive novel by William Brown, set in the World of Darkness. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

Eight years ago, when you were eighteen, the Beast of Glenkildove killed one of your closest friends. You’ve never returned to Ireland since that day.

It’s difficult to remember what happened. As you’ll soon learn, the human mind blots out the traumatic memories of facing a werewolf.

Now, you must stalk that werewolf across the shadowed glens and fogbound mountains of Ireland, hunting a shapeshifting killing machine with your friends, your wits, and a shotgun.

But you and your friends are not alone. You have entered a world of Hunters, humans who dare to challenge the dominion of the monsters who rule over them. Can you trust the fanatics of the Society of Leopold, the scholars and savants of the Arcanum, the ruthless Duffy crime family, or the enigmatic biotech company Fada?

Can you even trust your oldest friends?

Redemption for some. Retribution for others. A reckoning for all.

• Play as male, female, or nonbinary; befriend or romance humans and supernaturals of any gender
• Kill, study, capture, document or negotiate with the creatures you hunt
• Craft your own traps, gear, and weapons to take the Hunt to the enemy
• Find camaraderie and romance with the only people in the world that you can trust to fight alongside you
• Adopt and train your own wolfhound to assist you in the Hunt
• Build and maintain your own safehouse at the Wolf’s Head Inn in the Wicklow Mountains

Become the thing that even nightmares fear.

Oct 15

2024

“Ink and Intrigue” Demo out now!

Posted by: Mary Duffy | Comments (18)


Heed magic’s call! Find love on a lush tropical island among immortal warrior-mages as you explore ancient mysteries, craft dragon-rune tattoos, and discover your true loyalties. What passions shape your path?

Ink and Intrigue is an interactive erotic fantasy novel by Leia Talon, where your choices control the story. It’s entirely text-based—300,000 words and hundreds of choices, without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

We’re excited to announce that Ink and Intrigue is releasing this Thursday, October 17th!

You can play the first three chapters for free today!

And don’t forget to wishlist it on Steam!

Oct 10

2024

New DLC out now! “Those Who Refuse to Die” in “Werewolf: The Apocalypse — The Book of Hungry Names”

Posted by: Mary Duffy | Comments (60)

Werewolf: The Apocalypse — The Book of Hungry Names — Those Who Refuse to Die

As part of the World of Darkness “Month of Darkness,” we’re excited to announce new content for Werewolf: The Apocalypse — The Book of Hungry Names!  “Those Who Refuse to Die” is the latest DLC addition to the sprawling epic.

“Those Who Refuse to Die” is on sale, along with the Book of Hungry Names base game, and the “Wardens and Furies” DLC until October 17th!

“Those Who Refuse to Die” unlocks the options to play as a member of the Galestalkers tribe or the Ghost Council tribe. Experience Werewolf: The Apocalypse — The Book of Hungry Names as one of the relentless hunters of the Galestalkers or as a member of the secretive and ruthless Ghost Council.

It also unlocks ten entirely new Gifts accessible to other tribes. Steal magic from your enemies with the Crow’s Gift. Shatter bonds of all kinds, both physical and mental, with the Hummingbird Prince. Or call down lightning with the Stormcat’s Gift.

Finally, at no additional charge, we’ve added six gorgeous new character portraits to the game, including art for Scarper, Udolpho, Pembe, the drone, and Black Tarn (in both Homid and Lupus form).

Special thanks to Amy Wilkins for creating all of the character portraits in Werewolf: The Apocalypse — The Book of Hungry Names!

Oct 07

2024

New Author Interview! Peter Adrian Behravesh, “Heavens’ Revolution: A Lion Among the Cypress”

Posted by: K L | Comments (5)

In a Persian steampunk empire, will you use your arcane alchemy to repair a spaceship or pilot a mech? Ignite a revolution, snuff it out, or play both sides against each other?

Heavens’ Revolution: A Lion Among the Cypress is an interactive retrofuturistic fantasy novel by Peter Adrian Behravesh, inspired by eighteenth-century Iran. Choice of Games editor Mary Duffy sat down with Peter to talk about his writing process. Heavens’ Revolution: A Lion Among the Cypress will be available on Thursday, October 24th. You can wishlist it on Steam in advance of its release—it really helps!

You’re a prolific podcaster, writer, editor, and narrator in the fantasy and science fiction/fantasy space, with an impressive list of awards and nominations for your work, but I think this is more or less your first foray into interactive fiction, correct?

That’s correct! While I’d read interactive fiction prior to this, I’d never tried my hand at writing it. It was a huge learning curve, but I saw it as an opportunity to stretch my creative muscles and explore a new medium. I don’t know how successful I was! But hopefully players will enjoy the ride regardless.

What should our players know about the world of Heavens’ Revolution?

The world of Heavens’ Revolution is heavily inspired by eighteenth- and nineteenth-century Iran, particularly during the Qajar era. Alchemy is the impetus for interplanetary travel, as well as a host of other technological advances. But of course, as in the real world, those advances mostly benefit people in power. The game takes place almost entirely within the city of Seyj, which is on the brink of a conflict that’s equal parts the Rashidun conquest of Iran, the Iranian Revolution, and my own invention. I tried hard not to make the world feel like every other SFF empire/colony setting or the conflict feel black and white. I really wanted players to be able to explore the nuances of this world and forge their own path.

What did you find compelling about telling that story in ChoiceScript, in an interactive novel, as opposed to some other medium?

The aspect I found the most compelling was also the most challenging. When drafting prose, I’m used to writing characters into a corner and then coming up with a unique and cool solution for them to get out of it. But in Choicescript, I had to think of at least three unique and cool solutions for players to escape each sticky situation. It wasn’t always easy! But if I did it well, it will make for a more rewarding experience, and ideally make the game more replayable.

What surprised you most about the writing/coding process?

How difficult it is to code deception! So much of this game is about hiding your true intentions or playing one side against the other. But the more choices I created where a player could lie, the harder it was to track all of the possible branches (much like lying in real life, I suppose). If I were to do it again, I would certainly simplify this aspect, if only for my own sanity!

Do you have favorite interactive or text-based games you want to shout out?

Can I shout out a WIP game? I’m loving what I’ve read of Dragon Butcher by Summer Fletcher. I’m biased, since Summer and I worked together at PodCastle, but their prose packs such a wallop, and the world feels deliciously gritty and lived-in. I can’t wait to play the whole thing!

What else are you working on?

Too many things! I’ve written a traditional novel set in the same world as Heavens’ Revolution, so my first priority is revising that. I’m also co-editing an anthology of Iranian speculative fiction (with fellow CoG author Rebecca Zahabi) that will be out in 2025. And I’m (slowly) working on a new album of original and cover songs. On top of that, I have narrations forthcoming from Cast of Wonders, PseudoPod, and PodCastle, and I’ve written two academic essays on Persian monsters that will be published in anthologies from Oxford University Press and Bloomsbury in the near future.

Oct 03

2024

An Unexpectedly Green Journey—From birth to death, craft your orc’s legacy.

Posted by: K L | Comments (70)

An Unexpectedly Green Journey

Hosted Games has a new game for you to play!

Called stupid brutes, orcs are hated and looked down upon by all! If only an orc could unify the clans and turn the hordes against their enemies. Harness your might, and the power of gods and demons, to remake the world in the visage of an orc!

An Unexpectedly Green Journey is 33% off until October 10th!

An Unexpectedly Green Journey is a 1.5 million-word interactive novel by James Isaac. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

Born in the baked, dusty plains, you emerge into a world of stagnation and decline. Orcs simmer in this backwater, a hopeless people dismissed as culturally stunted and irrelevant barbarians. Once, an age ago, orcs had the briefest glint of a place in the sun and held the continent of Behatland by the throat, only to fall before the united forces of the world. What hope have you to make something of your life beyond scrabbling for meagre survival?

But the fates have conspired and presented you with an opportunity. The elves are in perpetual retreat to match their ever-diminishing forests. The time of dwarven glory has long passed. The great human empire totters on the edge of decadence and the unravelling of the traditions of their ancestors. Demons tempt those of wayward faith. Worse, there are whispers and sightings of something far more sinister stirring in the Ashland to the west…

The world slumbers fitfully before the tantalizing tendrils of an encroaching nightmare. Someone needs to kick this world awake, wring its neck, roar in its face and hack at it with an axe before eating it! IT IS TIME FOR THE ORCS TO RISE AGAIN!

From the moment you first open your eyes to the instance of your last croaking breath, you will take the role of a mighty orc. Become anything from a bone idle glutton, fit only to be forgotten, to the ruler of the greatest empire the world has ever seen. Wield your influence and connections to build great armies or a holy city. Usher in an age of peace or demonic devastation. Make a mess and eat a load of halfling offal!

• Explore an open world full of danger, opportunity and adventure.
• Grow your orc through every stage of their life, from the moment of birth, through childhood to adolescence, from youth to maturity and, finally, into old age.
• With the knowledge of Krog-blessed resurrection, explore and die to your heart’s content using the new checkpoint system.
• Rise to become the chief of your tribe, the king of all orcs or the emperor of an entire continent. Then face off against a final threat powerful enough to challenge even an emperor.
• Command vast armies, with a diversity of units, and crush dwarves, elves, humans and halflings too!
• Raid rival warbands riding atop your ferocious boar.
• Master the arts of a shaman. Wield the will and magic of the orc god to build and manage a Holy City and breach the realm of divinity.
• Succumb to temptation and devote your soul to the Powers Beyond and Below. Weave demonic taint across the world and burn it to a cinder as you become the Dark Lord itself.
• Devote your life to gluttony and join the fabled Big Bellies in epic feats of gut-busting consumption.
• Fight in arenas across the land to earn wealth and glory. Perhaps, one day, you will claim the title of Grand Champion.
• Join an adventuring guild and go questing with a party of brave heroes across the land.
• Or live a life of simple mediocrity and leave all the fighting to the stupid gits who want to die young.

20% Grub. 30% Glory. 50% Slaughter. 100% Orc.

James developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Sep 30

2024

New Heart’s Choice Author Interview! Leia Talon, “Ink and Intrigue”

Posted by: K L | Comments (27)

Ink and Intrigue

Heed magic’s call! Find love on a lush tropical island among immortal warrior-mages as you explore ancient mysteries, craft dragon-rune tattoos, and discover your true loyalties. What passions shape your path?

Ink and Intrigue is an interactive erotic fantasy novel by Leia Talon, author of Their Majesties’ Pleasure. We sat down with Leia to discuss her upcoming game. Ink and Intrigue will be out on October 17th, 2024; you can wishlist it on Steam in advance of release—it really helps!

We’re so excited to have another game from you! Tell me all about this follow up to Their Majesties’ Pleasure. What can players expect in Ink and Intrigue?

Ink and Intrigue is set in the same world as Their Majesties’ Pleasure, but on a lush island far to the west where magic flows through dragon ink and portals connect the multiverse.

There are lots of fun new elements in Ink and Intrigue! You can bond with a dragon, griffin, or phoenix, and will explore a series of initiations to become a warrior-mage as you infiltrate the island as a spy. The world building is extensive and there are countless gems to discover, from a hidden library to otherworldly realms. You can engage in blackmail or worse, decide the fate of a treasonous mage, leave a trail of destruction in your wake on a mission to another world, dance around a bonfire as the ocean crashes on the shore, and go surfing with friends who treat you like family.

Though there are many similarities, the tone in this story is quite different. Their Majesties’ Pleasure was a romp and a riot, while Ink and Intrigue is more intimate and soulful, and perhaps more intense, depending on your choices.

What changed in the way you approach crafting an interactive romance from your first and second game?

After Their Majesties’ Pleasure I told myself I was never writing another game. It was so much work! My brain protested all the different paths and seemingly-endless details. And then it was finished, and people played it, and lo and behold players seemed to actually like it, and before I knew what was happening I was coming up with concepts for another game.

The process was easier in general this time, though it was still a challenge toward the end. At least I knew how to work with ChoiceScript and had practice wrestling with the necessary complexity of an interactive novel. I also tapped into the community on the Choice of Games forum, which was helpful for camaraderie and to pick up coding tips. The longer I write this style of interactive fiction the more respect I gain for other authors out there doing the same. It’s a major endeavor, but having the experience of another game under my belt did wonders to help me write Ink and Intrigue faster.

One major difference is that Their Majesties’ Pleasure had several polyamorous routes while all the romances in Ink and Intrigue are monogamous. I had planned for a poly option, but the characters told me they didn’t want to share and the farther along my writing progressed the more I realized that was the right call for this particular game. The one-on-one relationships deepen the intimate feel of the story.

You can develop rich relationships with all of the romance characters in Ink and Intrigue, and I’m hoping players will find satisfaction in the depth of those friendships and the closeness of a chosen lover. There is also the dragon/griffin/phoenix storyline so there’s another key relationship in play.

What were you most surprised by in the writing of this one and from player feedback during the beta process?

The characters surprised me, but they always do. My favorite part of writing is the discovery as things unfold. Even with a detailed outline my characters take control and come up with much better ideas than I did at the start.

I realize that might sound a bit ridiculous. I’m the writer, after all. Aren’t I supposed to be in charge of things? But, no. My process is very much about getting out of the way of my characters and letting them do their thing. If I trust them, the words flow. That’s just how it works for me.

I want to extend a special thank you to everyone who provided feedback for Ink and Intrigue! Also, thanks to everyone who played the demo and commented on the forum or shared it with a friend! Your thoughts and encouragement are most appreciated.

I ended up writing an entire extra chapter during the beta process so players can accompany Kai and Teo on a mission to Kai’s world. It adds lots of action and emotion to the game. I’m really happy with that last-minute addition and I hope you like it, too!

Was there a character you enjoyed writing most for Ink and Intrigue?

I love them all! I adore Teo’s soft-spoken strength and the brotherhood between him and Kai. Rae is super fun, all sass and tenacity, and Thea is mysterious, revealing her playful side once she’s had a bit of moonshine. Artanian the hermit librarian wasn’t planned but he turned out to be a lovely character, and La’rast the alchemist prince became a bigger influence than I’d anticipated.

It’s hard to choose a favorite, but Kai has a special place in my heart. This story started as a manuscript I’d shelved. The game is quite different, but Kai was one of the original main characters and he helped me translate various ideas from the manuscript to the interactive novel.

Kai is utterly determined to make things right in the world he’s from, which involves vengeance, violence, and blowing things up. He’s fierce and masterfully skilled and pretty much unstoppable as a warrior and mage, but he also has this sweet, patient, tender side to him that I absolutely love.

What else are you working on/what’s next for you?

I have several other concepts for games set in the same world as Their Majesties’ Pleasure and Ink and Intrigue, including one fully outlined. I couldn’t stop the ideas as I was writing this game. They all wanted to be written at once!

That said, time is precious and my kids are growing fast! I pushed hard to write Ink and Intrigue in less than a year and am needing to slow way down now to focus on self-care and family. While I do hope to write the other games I have planned, I’m going to take a break for a bit and explore other creative outlets like sewing and making music. When I return to writing I’ll be seeking a work-life balance that’s more sustainable.

If I could wave a magic wand I’d have three more games set in this world ready to go! Alas, they take an incredible amount of work to bring to completion. However, when they’re finally ready you’ll be able to return to Ink and Intrigue and discover all kinds of Easter eggs scattered throughout that tie into the future games. Maybe you’ll pick up on some of them in subtle foreshadowing as you play. If you do, please pop into the forum and share your guesses with me!

My sincere gratitude goes out to everyone who has played Their Majesties’ Pleasure and expressed interest in Ink and Intrigue! I hope you enjoy it!

Sep 26

2024

“Bootlegger: Moonshine Empire”—Quench the thirst of Prohibition New York!

Posted by: Mary Duffy | Comments (24)

Bootlegger: Moonshine EmpireWe’re proud to announce that Bootlegger: Moonshine Empire, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, Android, and on iOS in the “Choice of Games” app.

It’s 33% off until October 3rd!

Quench the thirst of 1920s Prohibition New York! Build a criminal organization to distill and peddle whiskey, and you could end up rich, famous, or dead.

Bootlegger: Moonshine Empire is an interactive historical novel by Drew Morrison. It’s entirely text-based, 210,000 words and hundreds of choices, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

The year is 1920. Prohibition has begun, and alcohol has become illegal overnight. As public bars, distilleries, and distributors have shut down, thirsty patrons now turn to the black market, as organized crime rises to meet insatiable demand.

You started running whiskey in rural Pennsylvania with a few friends in a barn, trying to make a better life for you and your sister, brewing bathtub gin and white lightning. Now, you’re building an illegal operation to distill and distribute liquor.

Your target: New York City. The teetotalers call it “Satan’s Seat.” The city is full of rich folks who want to drink booze while they dance the Charleston till dawn—and you’re going to sell it to them.

Use your business acumen and instincts to outwit your rivals; or ally with them to build your own empire even higher! Bargain with union leaders and mob bosses to get your booze to Manhattan’s ever-growing network of speakeasies—or ruthlessly eliminate every one of your rivals in bloodthirsty shootouts. Life back home in Pennsylvania is almost as dangerous, with the preacher who wants to keep your hometown dry, and the Feds moving in closer every day.

As you gather your power, there’s no telling how high you could climb. Will you become the mayor of your hometown? You won’t have to worry about the cops if they’re on your payroll. Will you just get rich, living in your palatial Manhattan penthouse? Or will you become a Broadway star with your name in lights?

But you know what they say: the higher they rise, the harder they fall. If you get on the wrong side of the wrong people, you could end up in prison, or worse.

• Play as male, female, or nonbinary; gay, straight, or bi.
• Manage the workers in your operation; will you be a generous leader, or a merciless profiteer?
• Drive on wild car chases to get your moonshine to the big city before your rivals can catch you!
• Launder your illegal earnings through a Broadway play—and maybe even become the star!
• Navigate the politics in your hometown: Communists, union organizers, temperance preachers, and more—or become the mayor and put them all at your command.
• Climb the ranks of New York City’s mob to inherit an empire—or get caught by the Feds, and see it all come crashing down.

Why be a cog in someone else’s machine, when you can have your own moonshine empire?

We hope you enjoy playing Bootlegger: Moonshine Empire. We encourage you to tell your friends about it, and recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.

Sep 24

2024

“Bootlegger: Moonshine Empire” Demo and trailer out now!

Posted by: Mary Duffy | Comments (6)

 

Quench the thirst of 1920s Prohibition New York! Build a criminal organization to distill and peddle whiskey, and you could end up rich, famous, or dead.

Bootlegger: Moonshine Empire is an interactive historical novel by Drew Morrison. It’s entirely text-based, 210,000 words and hundreds of choices, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

We’re excited to announce that Bootlegger: Moonshine Empire is releasing this Thursday, September 26th!

You can play the first three chapters for free today!

And don’t forget to wishlist it on Steam!

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