Blog

Feb 15

2019

New Hosted Game! The Paths to Greatness by Andrew Kenneth Specter

Posted by: Rachel E. Towers | Comments (0)

Hosted Games has a new game for you to play!

Your boring village life is interrupted one day when you are abducted and forced into the service of a mysterious and powerful Emperor and his army. Will you find friendship, love, or rebellion on this journey? It’s 33% off until February 22nd!

The Paths to Greatness is a 175,000 word interactive fantasy novel by Andrew Kenneth Specter, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

It’s up to you whether you defy the Emperor, or help him accomplish his goals, despite the devious plan he has in store for you.

• Play as a man or woman and be gay, straight, asexual, or aromantic.
• Romance your mentor, fellow apprentice, or the Emperor himself.
• Travel across a vast lake in order to stop an uprising.
• Participate in and win the fighting tournament, and then get ready for the ball.
• Take fate into your own hands with one of more than fifteen endings.

The path to greatness is waiting…

Andrew Kenneth Specter developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Feb 15

2019

New Hosted Game! Tudor Intrigue by James Young

Posted by: Rachel E. Towers | Comments (0)

Hosted Games has a new game for you to play!

Enter the court of Henry VIII of England, and lead the country through the reformation. Politics, religion, love, and war in 16th Century England. It’s 33% off until February 22nd!

Tudor Intrigue is a 175,000 word interactive historical novel by James Young, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

• Play as a nobleman or noblewoman.
• Change the religion of England.
• Mary the King.
• Make alliances and maneuver in court.
• Take part in high stakes trials.
• Seize the Crown for yourself.

James Young developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Jan 31

2019

New Hosted Game! Dragon Racer by Tierra Wright

Posted by: Rachel E. Towers | Comments (3)

Hosted Games has a new game for you to play!

Ever since you were a child, you dreamed of flying amongst other racers with your dragon, and so, when the chance came to become one, you leaped for it. But, things are not always so simple. It’s 25% off until February 7th!

Dragon Racer is a 420,000 word interactive fantasy novel by Tierra Wright, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

Will you show all of those who doubt you that you have what it takes to ride with the greatest dragon racers? Will you form bonds with them, stronger than you ever thought possible, or will you use those around you to simply push your own agenda?

• Play as male, female, or non-binary; gay, straight, or bi.
• Name your dragon, and help shape his personality.
• Train your dragon in three different areas of racing.
• Fly you dragon in many different racing events.
• Learn the truth about your past and uncover the secrets of Abauruth.

Tierra Wright developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Jan 24

2019

New Hosted Game! Keeper of the Sun and Moon by Brynn Chernosky

Posted by: Rachel E. Towers | Comments (0)

Hosted Games has a new game for you to play!

No one mentioned saving the world at freshman orientation, but you still can’t decide if the worst part of college is the essays or the demons. It’s 25% off until January 31th!

Keeper of the Sun and Moon is a 310,000 word interactive fantasy novel by Brynn Chernosky, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

You knew your school year was off to a rocky start when you were attacked by a gorgon. Whisked away to New World Magi Academy, you’re thrown into life at a college for supernatural in the midst of unprecedented turmoil in the city. There’s a war brewing between angels and demons in New Magi City—and the theft of the powerful celestial artifacts does nothing to abate tensions…

• Play as male, female, or non-binary; gay, straight, bi, or asexual.
• Romance one of ten love interests, from a cute shifter to a snarky telepath.
• Experience life as one of seven unique species as you learn to control your powers.
• Choose your classes for each semester, from Telekinesis to Sigils and Runes.
• Discover the secrets of New Magi City, and become involved in the intrigue yourself.
• Delve into a forgotten mystery to uncover the secrets of the Dragon Massacre.
• Stop the artifact thief from taking control of the city, or aid them along the way.

Brynn Chernosky developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Jan 17

2019

New Hosted Game! Gladiator: Road to the Colosseum by Foong Yi Zhuan

Posted by: Rachel E. Towers | Comments (0)

Hosted Games has a new game for you to play!

The Romans call you many names. A slave. A gladiator. A champion. Who and what will you be? You decide. Conquer the arena, navigate petty Roman politics and etch your name in the annals of Rome! Or die trying. It’s 25% off until January 24th!

Gladiator: Road to the Colosseum is a 220,000 word interactive novel by Foong Yi Zhuan, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

• Play as male or female; gay or straight.
• Battles against slaves, gladiators and even wild animals!
• Manage relationships with your friends and enemies, rig a vote or poison a foe!
• Navigate the complicated (and petty) politics of the Roman Senators.
• Unique character tracking system and story that makes each playthrough different!
• Find love amidst the madness of the arena, even in the most desperate of places!
• Fight your way to the Colosseum, through the greatest games the world has ever seen!

Fight for your freedom and etch your name in the annals of Rome!

Foong Yi Zhuan developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Jan 11

2019

Chronicon Apocalyptica — Save medieval England from an ancient evil!

Posted by: Rachel E. Towers | Comments (0)

We’re proud to announce that Chronicon Apocalyptica, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, Android, and on iOS in the Choice of Games Omnibus app. It’s 33% off until January 18th!

Battle Norse raiders, ghosts, and changelings to save medieval England! But beware, if the elves can capture the Book you hold, the world will end.

Chronicon Apocalyptica is a 250,000-word interactive medieval fantasy novel by Robert Davis. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

You are an Anglo-Saxon scribe in the year 1000. You hold a Book of secrets written generations ago, including this prophecy: “When Æthelred II is King, he shall not be King, but there shall be an elven changeling in his stead. Should it gain this book and its ink, the world he shall rend asunder.”

The witan advisors to Æthelred have tasked you with a secret mission to research whether the Book is true. Build an unlikely party of adventurers: a nun, a holy warrior, a bard, a beekeeper, and his bee, each with a mysterious past. Judge a witch trial, infiltrate the magical land of the elves, and even travel through time on your quest to extract fact from fiction.

Lovers of England’s mythic history will delight as you meet Excalibur, the Green Children of Woolpit, and the Tremulous Hand, a creepy disembodied hand with a predilection for parchment. Put your analytical, investigative, and storytelling skills to the test as you decide where your loyalties lie: to the church, the crown, or the people of England.

Will you uncover the secret at the heart of English history, or succumb to the evil of the most deadly book ever created?

• Play as male, female, or non-binary; gay, straight, bi, or asexual.
• Discover rare sources, excavate ruins, and collect local legends.
• Fight the forces of darkness, or outwit them with your sharp intelligence.
• Explore decaying strongholds, funeral barrows, and even time itself.
• Choose romance or rivalry with your greatest foe.
• Determine who sits on the English throne.

We hope you enjoy playing Chronicon Apocalyptica. We encourage you to tell your friends about it, and recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.

Jan 07

2019

Author Interview: Robert Davis, “Chronicon Apocalyptica”

Posted by: Mary Duffy | Comments (0)

Battle Norse raiders, ghosts, and changelings to save medieval England! But beware, if the elves can capture the Book you hold, the world will end. Chronicon Apocalyptica is a 250,000-word interactive medieval fantasy novel by Robert Davis, author of Broadway: 1849. I sat down with Robert to talk about medieval fantasy, and the joy and challenges of writing it. Chronicon Apocalyptica releases this Thursday, January 10th. 

This is a huge departure from Broadway: 1849, your first game with us. Tell me about what led you to develop Chronicon Apocalyptica and why it’s so different.

To be honest, I have no idea where Chronicon came from! There was this one week I was reading the Venerable Bede, playing a board game where you are a gnomish librarian, and listening to a podcast about medieval mysteries, and, at some point, I thought, “all this should be in a game.”

Broadway was modeled on nineteenth century melodrama. Chronicon Apocalyptica (“The Chronicle of the Apocalypse”) is much much weirder. Taking place in the year 1000, it has labyrinthine mysteries and heaps of possibilities, because I see history as a really twisted, rambling place. I mean, in one game you have to keep your theatre afloat during a critical season, and, in the other, you have to fact-check a seemingly sentient book and keep the world from ending while writing impeccable scholarship.

I think the working title for this game was “Anglo-Saxon,” but we honed in on what the crux of the story was: the Book. Tell me a little about what delving into this world of Anglo-Saxons was like.

There was a point when I was doing research for the game when I was like, “I want to date the year 1000.” Anglo-Saxon period gets called the “dark ages” so often that one just assumes not much happened, but I found that, actually, the years between 800-1000 was a time of vibrant change. You had a warrior queen tearing up kingdoms, the church more or less inventing modern scholarship, and the crown constantly struggling with the people we call the Vikings. Getting into this world, and the world of a medieval abbey, was endlessly fascinating. You have NO idea how cool book-making and scriptoria were!

A significant portion of the game takes place in medieval libraries. There was an often-repeated line that scribes wrote, “Three fingers write, the whole body labors,” because the process of writing a book was such painstaking work. Here were these monks, nuns, and scholars stooped over a parchment in the cold and bad light writing until their muscles ached, often as part of their religious devotion. They wrote and copied works ranging from biblical commentary to astronomical computation and history to books of riddles. I wanted this game to show off the period in all its fun, pain, and eccentricity.

What were some of the design challenges this time around? Or did you find your second game easier to write in some ways? 

Chronicon is more ambitious, with more plot points, more characters, and more possible paths than Broadway. That was definitely harder to design, and I blame it entirely on Choice of Games! While writing, I was inspired by two games: The Superlatives, which has the best, most perfectly-balanced team I’ve come across. I wanted to do something like that, but I had no idea how complicated having a group of four or five characters with their own backstories, objectives, and interests would be. That took a lot of planning and figuring out. The second game was Heart of the House, which I think is the best haunted house story in a long time. I am amazed at how the story always keeps the answers one step ahead of you. You think you get it, but the more you press on, the more complicated it becomes and you realize you actually have no idea what’s going on, but in a good way. That’s what I tried to do.

Finally, I think, in doing both games, the editors and beta testers essentially gave me a master class in choice design and managing story arcs to make a compelling, playable game. I would ultimately say that after writing two games, I FINALLY “get” how to write one.

This game combines myth, reality, history, religion, and the supernatural. Quite a heady mix.

My ideal story is one that combines fantasy, horror, and hardcore history. I hope Chronicon does just that. Almost everything in it is accurate to the time period, down to the titles of books and many of the peripheral characters. I do take liberties (there are some historical figures who must be rolling in their graves) but I tried to evoke a sense of what living at this time was like. With ghosts, elves, and witches.

Do you have a favorite NPC?
My first thought is Blædswith because she is a vengeance-driven Joan of Arc, but, in all honesty, it is the Tremulous Hand. I won’t say more because of spoilers, but what’s better than a disembodied hand on a mission?

And what are you working on next? 

I’m working on a novel about 1849 and I’d love to do a third game, maybe a Western.

Dec 28

2018

New Hosted Game! Life of a Mercenary by Philip Kempton

Posted by: Rachel E. Towers | Comments (0)

Hosted Games has a new game for you to play!

Lead a mercenary company seeking fame and fortune. Be honorable and help defend the kingdom or take contracts to those who pay the most. Rise to the top of the mercenary chain in this medieval story based around the events of The Great Tournament. It’s 25% off until January 4th!

Life of a Mercenary is a 338,000 word interactive fantasy novel by Philip Kempton, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

• Play as male or female mercenary.
• An open world adventure taking place in a medieval setting.
• Unique combat and leveling system makes every game unique.
• Multiple story lines, hidden quests, and endings.
• Checkpoint system allows you to save your progress and restore to a previous point
• Choose to be an honorable or fight for whoever pays the most gold.
• Participate in war campaigns helping other nations fight off enemies.

Philip Kempton developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Dec 20

2018

Tower Behind the Moon — Seize godhood with world-shattering magic!

Posted by: Rachel E. Towers | Comments (0)

We’re proud to announce that Tower Behind the Moon, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, Android, and on iOS in the Choice of Games Omnibus app. It’s 30% off until December 27th!

You are the greatest magician in the Sublunar World. It is not enough. As a rare Conjunction approaches, immortality is within reach. But the gods have noticed you trying to unlock the doors of heaven. Some demand you ascend–or else–while others plot your destruction. There are only two paths for you now, archmage: immortality or annihilation.

Tower Behind the Moon is a 400,000-word interactive epic fantasy novel by Kyle Marquis, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

You have a once-in-a-lifetime opportunity to transcend your mortal state one month from now, in the tower where your magic is strongest. Miss this celestial conjunction and you will die. As you prepare for your ascension, however, you battle increasing dangers.

Your tower is your sanctum, but also a target for enemies you’ve made over a lifetime of treasure hunting, sorcery, and war. Angels and demons haunt your workshop while mortal princes demand favors and concessions. Your servants–themselves half-gods or more–fight for your attention and scheme to claim the tower for themselves. And the wretched shade of your mentor, who failed to ascend, hints that something out of your past plans to destroy your future.

You hold the keys to heaven, hell, and the outer darkness. You just need to find the door.

• Play as male, female, or nonbinary, gay, straight, bi, or ace.
• Choose from five different magical paths, each with unique servants and spells.
• Travel from the forgotten castles of the underworld to heaven’s crooked back-alleys.
• Face mad dragons, ruthless angels, cultists, and whole kingdoms of the dead.
• Be dreadful and monstrous, or subtle and ruthless.
• Uncover the true history of your tower, your mentor, and your long-lost adventuring companions.
• Maintain your humanity or abandon the fetters of reason.
• Comfort the afflicted or vaporize the annoying.
• Dare to seek love at the end of your mortal existence.
• Become a demon, a god, an undead lich, a shining immortal, or a living continent–if you succeed.

Your weapon: magic. Your enemy: the gods. Your goal: immortality.

We hope you enjoy playing Tower Behind the Moon. We encourage you to tell your friends about it, and recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.

Dec 18

2018

The Aether: Life as a God is now on Steam

Posted by: Rachel E. Towers | Comments (1)

We’re happy to announce that The Aether: Life as a God, is now available on Steam for Windows, Mac, and Linux. (It’s still available on iOS and Android, too.) It’s 34% off on Steam until December 25th!

Sabres of Infinity

Create a mortal race to worship you and grow your strength. Guide them in their daily lives and help them grow. The power you collect will grow your mind and body. Dabble in the affairs of other gods or seek to destroy them and steal their power.

The Aether: Life as a God is a 60,000 word interactive fantasy novel by A. Reddwolf, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

• Create a custom mortal race.
• Engage in mortal affairs.
• Travel the Aether and steal power from lesser beings.
• Dabble in political affairs at The Court of Gods.
• Battle other gods in epic one one one conflicts.
• Complete unique quests and events with impactful outcomes.

Subscribe by E-mail