Step into a richly detailed world where your dreams of ruling a thriving kingdom become a reality. This captivating resource management game seamlessly blends storytelling with strategic gameplay. Begin your journey with no more than a vision and gradually shape the destiny of a nation.
Daria: A Kingdom Simulator is an epic 125,000-word interactive fantasy novel by Mike Walter, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
Your kingdom doesn’t exist in isolation. You’ll navigate a dynamic world with rival kingdoms, diplomatic intricacies, and the ever-present possibility of warfare or subjugation as you strive to craft a lasting legacy. The heart of the game lies in its complex yet accessible battle system.
Play as male, female, or nonbinary.
Return to the Lucidverse and be a part of the history of Daria.
Play in Easy, Normal, or Hard modes, where each difficulty affects many aspects of play.
Make use of a fully-functioning encyclopedia of game concepts to aid you.
Enjoy an endless arena-style, tournament mode for you and your heroes to train in battle.
Specialize as a virtuous or malevolent cleric, a formidable fighter, or a spell-casting wizard.
Create noble offices, embark on grand building projects, and manage your subjects to help your nation grow.
Use battle strategy and troop composition to defeat other nations—or negotiate with them using your diplomatic skills.
Equip your ruler with the most recently acquired weapons and armor.
Find and collect ten heroes to join you, including an elven huntress, a dwarven prince, a halfling weapons-master, the Archmage of the Academy of Wizards, the Bishop of the Holy Four, and many others.
Are you ready to take the throne and shape the fate of Daria?
Mike developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.
We’re excited to announce that Volume 1 of the graphic novel Breaks, cowritten by Malin Rydén, author of the popular Hosted Games Fallen Hero: Rebirth and Fallen Hero: Retribution, and Emma Vieceli, is back in print and available to buy! To celebrate, we’re putting Malin’s games on sale until April 4th!
Before Heartstopper, there was Breaks…the enemies-to-lovers queer comic book sensation. Cortland Hunt has made some dangerous mistakes. Now he’s waiting quietly for those mistakes to catch up with him. Ian Tanner coasts through life denying the spark of anger beneath his laid back exterior. When school politics and personal lives become a battleground, the pair find that what they share may just be their only safe haven. Breaks is the story of two young men discovering who they were, who they are, and who they will become.
Become the greatest telepathic villain Los Diablos has ever known! Once you were famous; soon you will be infamous. That is, unless your old friends in the Rangers stop you first. Juggle different identities and preserve your secrets as you build new alliances and try to forget the friendships you’ve left behind.
Fallen Hero: Rebirth is a 380,000 word interactive novel by Malin Rydén, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
Hone your telepathic talents, possess people and venture into their minds.
Build your own personalized combat armor: be a terrifying super-strong behemoth, a mysterious speedster or anything inbetween
Make alliances or enemies in the Los Diablos underworld while you outfight and outthink the heroes set against you.
Explore relationships as straight, gay, bisexual or aromantic. Romance a mad scientist, your former partner, or both.
Juggle two bodies and three identities, play as male, female or genderqueer.
Above all; make sure your past never catches up with you.
We’re proud to announce that On the Run: Rogue Heroes, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, Android, and on iOS in the “Choice of Games” app.
Awaken your powers and save your friends! Uncover the secrets that the military has been hiding about Activated people, about your family, and about you.
On the Run: Rogue Heroes is an interactive teenage-superpower novel by Alyssa N. Vaughn. It’s entirely text-based, 200,000 words and hundreds of choices, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
For decades, everyone with special powers like super-strength or flight has been forced into lifelong conscription in W.I.N.G.S.: the Weaponized Individual National Guardian Services. Most of this military branch’s activities are secret—except for the daring exploits of heroes like Ms. Midnight, Phantom Phaeton, and Sergeant Smash.
You and your older sister grew up living with your grandmother, who cared for you, provided for you, and sheltered you from the truth. She knows what they do at W.I.N.G.S., she knows what happened to your parents, and she knows about the deadly genetic disease that you and your sister both carry.
Now, you and your sister have finally Activated your powers, W.I.N.G.S has arrested and conscripted your sister, and you’ve fled with your grandmother, on the run from psionic government agents with abilities just as powerful as yours.
But you’re not alone! There are people out there trying to fight back against W.I.N.G.S., people who could be your friend—or more than friends. There’s Micah, a long-lost friend with shoulder-length locs and a big secret to protect. Alex, a pickpocket/con-artist has illusion powers and a lot of eye makeup. Then there’s Knockout, a vigilante with a red-brown ponytail and homemade costume, including a mask and cape.
While your scrappy little group races against time to save your sister and yourselves, your own powers are growing stronger every day. Outrun cars on the highway with super-speed, pull down telephone poles with your super-strength, let out supersonic cries that can shatter glass—or just turn invisible and sneak away from it all. You’ll need every bit of your power and your smarts as you uncover secrets that could change the lives of every Activated person on earth.
• Play as male, female, or nonbinary; gay, straight, bi, or asexual. • Choose your portfolio of powers: super-strength, super-speed, heightened senses, supersonic shouts, or invisibility! • Befriend or romance a childhood sweetheart, a scrappy con-artist runaway, or a powered vigilante with big golden-retriever energy. • Discover the truth about your family and rebuild your relationship with your long-lost mother—or leave it all behind and seek support only with your friends. • Fight back against the government’s control of Activated people, join their secret organization and become even more powerful yourself, or make peace between opposing factions.
Who will you trust? Who are your parents? Who will you date?
We hope you enjoy playing On the Run: Rogue Heroes. We encourage you to tell your friends about it and to recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.
You’ve got an extensive list of short-story credits, but this is your first novel-length publication. What were your favorite aspects of moving from short-form to long-form, and what were some of the challenges?
One thing I really enjoyed was getting to develop the world and characters of the story in more depth. With my short stories, I usually have an idea I want to get across and everything takes a backseat to that since I have more limited space. Since I had more room to stretch out, so to speak, I really felt like I had the ability to get more of what was in my mind onto the page–or screen in this case.
As I got further into development for On The Run, I think this ended up being one of the biggest challenges as well. With a short story it’s so easy to say “this is the end”, go through it two or three times, and feel really satisfied with your final draft. With On The Run, I felt like there was always something new I could add, something I could improve, so it was really hard to get to that last deadline and say “it’s finished.”
On the Run offers a darker and grittier take on superheroes: government conspiracies and coverups, exploitation of powered people, and military conscription. What led you to take this approach, and what were some of your media influences and inspirations?
I was a big fan of the X-Men growing up, and I always thought that the political storylines from the various adaptations were the most realistic in the way the government and general public would react to an outbreak of superpowers. Fear. Control. That vicious cycle of giving up rights in return for supposed safety.
Like a lot of fans, high-school-aged me dreamed up my own characters to join in on the adventures I loved so much, but I gradually became more interested in the stories of these new heroes.
There was one YA novel I read by Eoin Colfer, The Supernaturalists, which is a science fiction story of teenagers living in a technocratic dystopia, sneaking around rooftops and alleyways trying to do good using their recently acquired supernatural abilities. At the time I read it, I was really taken with this idea of teenagers going out and doing things on their own.
These ideas simmered around in my teenage brain and eventually became, in my sophomore year, the first hundred or so words of an interaction between the PC and Yeni, although those were not their names. Plus a handful of very bad character sketches.
Despite the serious themes, On the Run has a healthy amount of banter and shenanigans among its characters. How did you maintain the humor amid this story’s darkness?
To be honest, I’m not sure that I could write a one-hundred-percent serious story, because even in dark times (maybe especially then) I tend to look for something to laugh at. There were definitely a few moments when writing the story that I really felt somber, but heightened stress, confrontation, filling awkward silences? I go for the funny. At least it relieves some of my tension.
This game also focuses very strongly on the experience of being a teenager: struggling with your identity, growing into independence, learning how to see your parents as flawed humans, and more. What drew you to the decision to have younger protagonists?
One of the parts of the story I really wanted to tell originally (when I myself was a teenager) was this conflict between children and parents. In my high school journals, I would have scenes of the parents aggressively seeking out their children, while the teenage protagonists cleverly outwitted them.
While the adults in On the Run are less antagonistic, I still felt strongly about this idea of having the young protagonist confront the older generation about their actions. I feel like adults, facing the same problems all the time, can get bogged down in their perspectives. A lot of teenagers try to enter conversations in good faith and have so much positive energy and just get shut down. I wanted this game to reflect their genuine experience but also be somewhat cathartic for anyone who’s felt that way.
What other projects are you working on now?
I’m currently working on a fantasy YA novel and hope to participate in some upcoming game jams through itch.io!
We are thrilled to announce that The Bread Must Rise, by Stewart C Baker & James Beamon, is a finalist for the Nebula Game Writing Award, and it’s on sale for 40% off until March 22!
The Bread Must Rise is a 450,000-word interactive comedy/fantasy/baking/eldritch horror novel by James Beamon and Stewart C Baker. In this magical baking contest, you’ll team up with the Queen Undying to bake your rivals into an early grave—or out of the grave, with necromancy!
To celebrate, we are also putting every previous Nebula Finalist game on sale:
We also want to congratulate one of our Hosted Games authors, Baudelaire Welch, who is nominated in the same category for their work on Baldur’s Gate 3. Their Hosted Game, Don’t Wake Me Up, is also on sale this week!
Since 1965, the Nebula Awards have been given annually to the best works of science fiction and fantasy published that year, as voted on by the members of the Science Fiction and Fantasy Writers of America (SFWA). The 59th Annual Nebula Awards ceremony will be streamed live during the 2024 Nebula Conference, June 6-9, 2024. Stay tuned for more!
Experience “Werewolf: The Apocalypse — The Book of Hungry Names” as one of the ruthless slayers of the Black Furies or the howling celebrants of the Hart Wardens. Hunt the wilds of New England with Gifts of divine archery, beast-speech, and the dark blessings of long-dead werewolves.
Fulfill your epic destiny in mythic ancient China! Lead armies, wield magic, and put an emperor on the throne—or become the emperor yourself!
Tale of Two Cranes is a 750,000-word interactive epic historical fantasy novel by Michelle Balaban and Stephanie Balaban, winner of 2nd prize in the 2018 Choice of Games Contest for Interactive Novels. It’s entirely text based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
The mighty Qin dynasty has fallen. As the land breaks into warring states, everyone must choose their side in the growing civil war.
Within this epic turmoil, you have been chosen to fulfill a grand but mysterious destiny. You are a Yǒngshì warrior, bonded with a heavenly spirit that grants you magical powers, and trained since childhood in the arts of battle. Your spirit is greater than any Yǒngshì has ever been: you are the mortal link to the Red-Crowned Crane, a mystical patron unique among all of the heavens…or so you thought. As war rises around you, you discover that there is a rival: Chan Ming, bonded to the Other Crane, is the only person who could ever match your power—or he might even exceed it.
Your mystical power can sway the course of the war and determine who will be the next emperor. Whose faction will you choose: Liu Bang, a charismatic lord beloved by the people; or Xiang Yu, a veteran of war respected by the military? Can you navigate the politics of the Imperial court, or will you gather your power in seclusion at your country estate? When China’s enemies encroach from the northern steppes, can you negotiate with them to call a truce – or even win them over as allies? Will you prove your loyalty to the new Emperor, or will you betray your allies at every turn? Uncover conspiracies of spies, trace the source of rebellions and mutinies, blackmail an Empress, marry into the Imperial family to become the power behind the throne—or even become the Emperor yourself!
And through it all, cross paths and swords with your rival, the Other Crane. Will you defeat him in an epic battle for the ages, or will you join him and create the most powerful mystical partnership the realm has ever known?
Play as male, female, or nonbinary; gay, straight, bi, or asexual.
Find romance amongst your six closest allies or opt for an arranged marriage.
Choose from four magical classes: mystic, militant, sage or strategist.
Unravel the mystery of your mystical link to the Crane and discover the truth behind your unique connection to a fellow warrior.
Fight epic battles across a landscape inspired by the Warring States period of ancient China.
Build your personal power, customizing your estate to create a place specializing in military training, agriculture, spiritual enlightenment, scholarship, commerce, and more!
Master the Imperial court to propel yourself into the administration, nobility, or even to become ruler of all China!
Michelle and Stephanie developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.
As a Minor Deity, you have a large Domain of sapient beings to rule over as you see fit. Can you gather enough faith to ascend to a higher level of divinity?
Divine Ascension is a thrilling 41,000-word interactive fantasy novel by Teemu Salminen, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
Play as an all-powerful deity with total control over your Domain.
Interact with six other Minor Deities, each with their own realm.
Gather faith, divinity and power to protect or use those who have faith in you.
Use your divine powers to bless or destroy your targets.
Experience several possible endings – based on the choices you made during the story.
Teemu developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.