Credits

The Bread Must Rise

"The Bread Must Rise" is Copyright 2023 Stewart C Baker & James Beamon. All rights reserved.

About the Authors

Stewart C Baker is an academic librarian and author of speculative fiction, poetry, and interactive fiction. His fiction has appeared in Nature, Lightspeed, and Flash Fiction Online, among other places, and his poetry has appeared in Fantasy, Asimov's, and numerous haiku magazines. He was editor in chief of Sub-Q, an interactive fiction magazine, from 2018-2020. Stewart was born in England, has lived in South Carolina, Japan, and California (in that order), and now lives within the traditional homelands of the Luckiamute Band of Kalapuya in western Oregon, along with his family—although if anyone asks, he'll usually say he's from the Internet, where you can find him at https://infomancy.net/

James Beamon is a science fiction and fantasy author whose short stories have appeared in places such as Fantasy & Science Fiction Magazine, Apex, Lightspeed and Orson Scott Card's Intergalactic Medicine Show. He spent twelve years in the Air Force, deployed to Iraq and Afghanistan, and is in possession of the perfect buffalo wings recipe that he learned from carnies. He lives in Virginia with his wife, son and attack cat. He invites you to check out his Pendulum Heroes fantasy novels and what he's up to at his website http://fictigristle.wordpress.com

About Choice of Games

Choice of Games is the world's largest publishing house for interactive novels. Our award-winning games are entirely text-based—hundreds of thousands of words and hundreds of choices, without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination. Choose your path: your choices control the story.

Since 2009, we've published more than 150 interactive novels on Steam, web, and our "Choice of Games" app for iPhone and Android, including multiple nominees for the SFWA Nebula Award. We publish more than a dozen games a year, and we continue to expand our back catalog of older games, which we make available for free to all readers.

Using ChoiceScript, the scripting language we've created for developing interactive novels, an individual author can write a full-length branching narrative, hundreds of thousands of words long, all in a single voice, under one creative vision. A player might read around 20% of those words on one playthrough, ensuring that our games remain fresh each time you play.

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