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Archive for the Contest Category

Posts: 335

Jul 21

2017

Length and Coding Efficiency

Posted by: Adam Strong-Morse | Comments (0)

As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.

Continue Reading…

Blog, Contest, Game Design

Apr 07

2017

How We Judge a Good Game—Part 3

Posted by: Rachel E. Towers | Comments (0)

As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.

Continue Reading…

Contest, Game Design

Mar 24

2017

How We Judge a Good Game—Part 2

Posted by: Rachel E. Towers | Comments (1)

As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.

Continue Reading…

Contest, Game Design

Mar 10

2017

How We Judge a Good Game—Part 1

Posted by: Rachel E. Towers | Comments (1)

As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.

Continue Reading…

Contest, Game Design

Dec 22

2016

How to Write Intentional Choices

Posted by: Becky Slitt | Comments (0)

As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games.  We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices.  These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.

Continue Reading…

Blog, Contest, Game Design

Nov 29

2016

End Game and Victory Design

Posted by: Adam Strong-Morse | Comments (0)

As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games.  We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices.  These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.

Continue Reading…

Blog, Contest, Game Design

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