"Champion of the Gods" is Copyright 2015 Jonathan Valuckas. All rights reserved.
In addition to "Champion of the Gods," Jonathan Valuckas wrote and designed The Fleet for Choice of Games. He lives in Jersey-Near-the-Airport with his husband and their dogs, and works in publishing.
"Champion of the Gods" is dedicated to Vera Valuckas, who is responsible for its existence in more ways than just the obvious one.
Thanks to Calista Brill, for hooking me up with this rowdy gang of metafictionists; Gary Colletti, for puzzling through the premise of "Champion" with me; Jason Stevan Hill, for his laser-focused design advice; Choice of Games's beta testers, for throwing light down story pathways hitherto dark; Jeff Dee, for making a D&D fanboy's dreams come true; Modern Myths and the Alamo Drafthouse, for mutating Westchester from within; and finally to Diane Naughton, who has listened to me talk about this game for roughly two years, and never once told me to clamp it.
Choice of Games is the world's largest publishing house for interactive novels. Our award-winning games are entirely text-based—hundreds of thousands of words and hundreds of choices, without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination. Choose your path: your choices control the story.
Since 2009, we've published more than 150 interactive novels on Steam, web, and our "Choice of Games" app for iPhone and Android, including multiple nominees for the SFWA Nebula Award. We publish more than a dozen games a year, and we continue to expand our back catalog of older games, which we make available for free to all readers.
Using ChoiceScript, the scripting language we've created for developing interactive novels, an individual author can write a full-length branching narrative, hundreds of thousands of words long, all in a single voice, under one creative vision. A player might read around 20% of those words on one playthrough, ensuring that our games remain fresh each time you play.