I, Cyborg - Press Kit

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I, Cyborg -- Outfly, outshoot, and outwit all your enemies!

SAN FRANCISCO--June 28, 2018: Choice of Games announced today that "I, Cyborg," the latest in their popular line of multiple-choice interactive-fiction games, is now available on Steam, iOS, and Android. It's 33% off until July 5th.

Outfly, outshoot, and outwit your enemies as an outlaw cyborg on the run! You're a cyborg copy of Ypsilanti Rowe, the interstellar outlaw, whose enemies (and exes) are gunning for you. Can you upgrade your brain and pull one last heist?

"I, Cyborg" is a 300,000-word interactive science-fiction novel by Tracy Canfield. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

Being a cyborg copy of the famous outlaw Ypsilanti Rowe comes with plenty of advantages. But when your cybernetic brain begins to fail only a rare and obsolete part can make your systems function again. Journey across the galaxy as you hunt down the missing piece. Along the way you'll shoot down enemy ships, or jam their sensors so they never know you're there; seduce Ypsilanti's old flames—or just stay out of their gunsights; dogfight beneath high-gravity stormclouds and race pirates through a mined-out asteroid's rocky tunnels.

When Ypsilanti turns up in the original flesh, will the two of you make the perfect team? Or is there only room in this galaxy for one of you?

https://www.choiceofgames.com/i-cyborg/
https://www.choiceofgames.com/press-files/screenshots/i-cyborg/

About the Author

Tracy Canfield's award-winning science fiction and fantasy has appeared in numerous magazines, anthologies, and podcasts. She's a computational linguist who CNN once called a "Klingon scholar."

About Choice of Games

Choice of Games was founded by Dan Fabulich and Adam Strong-Morse in 2009. They produce text-based interactive novels for mobile platforms and the web, combining the delicious freedom of the 1980s' choose-a-path gamebooks with the depth and scope of a bestselling novel.

In addition to developing their own games in-house, Choice of Games has created an easy-to-use programming language for writing text-based games, ChoiceScript, and publishes games written by other designers.

Contact:

Dan Fabulich
Choice of Games LLC
https://www.choiceofgames.com/press/
press@choiceofgames.com

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