Pon Para and the Great Southern Labyrinth - Press Kit

Back to the Press Page

Pon Para and the Great Southern Labyrinth -- War against dark gods to save reality!

SAN FRANCISCO--May 9, 2019: Choice of Games announced today that "Pon Para and the Great Southern Labyrinth," the latest in their popular line of multiple-choice interactive-fiction games, is now available on Steam, iOS, and Android. It's 30% off until May 16th.

Chosen by the gods, you must battle savage monsters, corrupt priests, and mad philosophers to save reality from the dark god of destruction!

"Pon Para and the Great Southern Labyrinth" is an interactive Bronze Age fantasy novel by Kyle Marquis, the first game in the Pon Para trilogy, where your choices control the story. It’s entirely text-based--430,000 words, without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination.

Years ago, in the Behemoth War, the forces of evil tried to destroy the world with Raun, the dark axe of destruction. Your parents united with King Hyras to win the Behemoth War and save the kingdom, becoming legendary heroes.

You have been raised far from the intrigues and corruption of the great cities–and from the plots of the gods. But after twenty years of peace, the pirate king Lord Vankred has found Raun. Under the threat of war, the gods grant you their powers. You must find the mad King Hyras and defeat Vankred before he can assassinate the King and shatter the Three Nations.

But the gods have their own plans for you, and so does the secret master of the Great Southern Labyrinth.

The labyrinth holds the key to untold mysteries. Once you know the truth, whose side will you take?

https://www.choiceofgames.com/pon-para-and-the-great-southern-labyrinth/
https://www.choiceofgames.com/press-files/screenshots/pon-para-and-the-great-southern-labyrinth/

About Choice of Games

Choice of Games was founded by Dan Fabulich and Adam Strong-Morse in 2009. They produce text-based interactive novels for mobile platforms and the web, combining the delicious freedom of the 1980s' choose-a-path gamebooks with the depth and scope of a bestselling novel.

In addition to developing their own games in-house, Choice of Games has created an easy-to-use programming language for writing text-based games, ChoiceScript, and publishes games written by other designers.

Contact:

Dan Fabulich
Choice of Games LLC
https://www.choiceofgames.com/press/
press@choiceofgames.com

Steam

iPhone

Android

iPad