Credits

Stronghold: A Hero's Fate

"Stronghold: A Hero's Fate" is Copyright 2018 Jo Graham & Amy Griswold. All rights reserved.

About the Authors

Jo Graham worked in politics for fifteen years before leaving to write full time. She is the author of the Locus Award nominated Black Ships and the Spectrum Award nominated Stealing Fire, as well as eight books of the Stargate Atlantis: Legacy series. She is also the author of historical fantasies Hand of Isis, The General's Mistress, and The Emperor's Agent, as well as an additional Stargate Atlantis novel and an SG-1 novel. With Melissa Scott, she is the author of The Order of the Air series of historical fantasies set in the roaring twenties and the Great Depression. Her forthcoming novels include the historical fantasy/spy novel The Marshal's Lover and the fifth Order of the Air novel, Oath Bound. Jo Graham lives in North Carolina with her partner and their daughters.

Amy Griswold is the author (with Melissa Scott) of Death by Silver (winner of the Lambda Literary Award) and A Death at the Dionysus Club, fantasy/mystery novels set in an alternate Victorian England. She has also written multiple Stargate tie-in novels for Fandemonium Books, including the Stargate Legacy series (with Melissa Scott and Jo Graham). She can be found online at @amygris.

Their previous title with Choice of Games, The Eagle's Heir, is available for sale on iOS, Android, Steam, and the web.

About Choice of Games

Choice of Games is the world's largest publishing house for interactive novels. Our award-winning games are entirely text-based—hundreds of thousands of words and hundreds of choices, without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination. Choose your path: your choices control the story.

Since 2009, we've published more than 150 interactive novels on Steam, web, and our "Choice of Games" app for iPhone and Android, including multiple nominees for the SFWA Nebula Award. We publish more than a dozen games a year, and we continue to expand our back catalog of older games, which we make available for free to all readers.

Using ChoiceScript, the scripting language we've created for developing interactive novels, an individual author can write a full-length branching narrative, hundreds of thousands of words long, all in a single voice, under one creative vision. A player might read around 20% of those words on one playthrough, ensuring that our games remain fresh each time you play.

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