Credits

Vampire: The Masquerade — Night Road

Copyright © Paradox Interactive AB and developed by Choice Games LLC under license. Vampire: The Masquerade® is a registered trademark of Paradox Interactive AB. All rights reserved.

About the Author

Kyle Marquis is the author of five Choice of Games adventures, including Empyrean, Silverworld, and The Tower Behind the Moon. He lives in Western Massachusetts with his cat, his laptop, and several water-damaged copies of early 90s White Wolf games. His latest game, Night Road, takes players across the World of Darkness as a vampire courier trying to survive the desert highways of the American Southwest.

About World of Darkness

World of Darkness is a transmedia entertainment brand encompassing a number of modern fantasy horror franchises, including [i]Vampire: The Masquerade, Werewolf: The Apocalypse,[/i] and more. Through tabletop roleplaying games, video games, board games, literature, comic books, and more, these franchises tell mature stories in a dark supernatural fantasy layered over our modern world. Since 1991, World of Darkness has defined monster-perspective entertainment for a generation of fans. For more information visit www.worldofdarkness.com.

About Choice of Games

Choice of Games is the world's largest publishing house for interactive novels. Our award-winning games are entirely text-based—hundreds of thousands of words and hundreds of choices, without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination. Choose your path: your choices control the story.

Since 2009, we've published more than 150 interactive novels on Steam, web, and our "Choice of Games" app for iPhone and Android, including multiple nominees for the SFWA Nebula Award. We publish more than a dozen games a year, and we continue to expand our back catalog of older games, which we make available for free to all readers.

Using ChoiceScript, the scripting language we've created for developing interactive novels, an individual author can write a full-length branching narrative, hundreds of thousands of words long, all in a single voice, under one creative vision. A player might read around 20% of those words on one playthrough, ensuring that our games remain fresh each time you play.

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